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30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_FunctionTerminator.h"
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#include "K2Node_FunctionResult.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_FunctionResult : public UK2Node_FunctionTerminator
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{
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GENERATED_UCLASS_BODY()
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// Begin UEdGraphNode interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual bool CanUserDeleteNode() const override { return false; }
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// End UEdGraphNode interface
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// Begin UK2Node interface
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virtual bool DrawNodeAsExit() const override { return true; }
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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// End UK2Node interface
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// Begin K2Node_FunctionTerminator interface
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virtual UEdGraphPin* CreatePinFromUserDefinition(const TSharedPtr<FUserPinInfo> NewPinInfo) override;
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// End K2Node_FunctionTerminator interface
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};
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