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22 lines
740 B
C++
22 lines
740 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_BaseMCDelegate.h"
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#include "K2Node_AddDelegate.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_AddDelegate : public UK2Node_BaseMCDelegate
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{
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GENERATED_UCLASS_BODY()
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public:
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// UEdGraphNode interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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// End of UEdGraphNode interface
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// Begin of UK2Node interface
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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virtual void GetNodeAttributes( TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes ) const override;
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// End of UK2Node interface
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};
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