Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddDelegate.h
Michael Schoell 788de6f349 Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
#codereview Justin.Sargent

[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00

22 lines
740 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_BaseMCDelegate.h"
#include "K2Node_AddDelegate.generated.h"
UCLASS(MinimalAPI)
class UK2Node_AddDelegate : public UK2Node_BaseMCDelegate
{
GENERATED_UCLASS_BODY()
public:
// UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
// End of UEdGraphNode interface
// Begin of UK2Node interface
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void GetNodeAttributes( TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes ) const override;
// End of UK2Node interface
};