Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Trail.cpp
Hyojong Shin 84fc52ce28 TTP #342124 : SkelControl Trail Node integration
[CL 2246646 by Hyojong Shin in Main branch]
2014-08-07 03:15:13 -04:00

42 lines
1.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "AnimGraphNode_Trail.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_TrailBone
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_Trail::UAnimGraphNode_Trail(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FText UAnimGraphNode_Trail::GetControllerDescription() const
{
return LOCTEXT("TrailController", "Trail controller");
}
FString UAnimGraphNode_Trail::GetTooltip() const
{
return LOCTEXT("AnimGraphNode_Trail_Tooltip", "The Trail Controller.").ToString();
}
FText UAnimGraphNode_Trail::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
FFormatNamedArguments Args;
Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
Args.Add(TEXT("BoneName"), FText::FromName(Node.TrailBone.BoneName));
if (TitleType == ENodeTitleType::ListView)
{
return FText::Format(LOCTEXT("AnimGraphNode_Trail_Title", "{ControllerDescription} - Bone: {BoneName}"), Args);
}
else
{
return FText::Format(LOCTEXT("AnimGraphNode_Trail_Title", "{ControllerDescription}\nBone: {BoneName}"), Args);
}
}
#undef LOCTEXT_NAMESPACE