You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
#include "AnimGraphNode_BlendListBase.h"
|
|
#include "Animation/AnimNode_LayeredBoneBlend.h"
|
|
#include "AnimGraphNode_LayeredBoneBlend.generated.h"
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UAnimGraphNode_LayeredBoneBlend : public UAnimGraphNode_BlendListBase
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY(EditAnywhere, Category=Settings)
|
|
FAnimNode_LayeredBoneBlend Node;
|
|
|
|
// Adds a new pose pin
|
|
//@TODO: Generalize this behavior (returning a list of actions/delegates maybe?)
|
|
ANIMGRAPH_API virtual void AddPinToBlendByFilter();
|
|
ANIMGRAPH_API virtual void RemovePinFromBlendByFilter(UEdGraphPin* Pin);
|
|
|
|
// UEdGraphNode interface
|
|
virtual FLinearColor GetNodeTitleColor() const override;
|
|
virtual FString GetTooltip() const override;
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
// End of UEdGraphNode interface
|
|
|
|
// UK2Node interface
|
|
virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override;
|
|
// End of UK2Node interface
|
|
|
|
// UAnimGraphNode_Base interface
|
|
virtual FString GetNodeCategory() const override;
|
|
// End of UAnimGraphNode_Base interface
|
|
};
|