Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_BoneDrivenController.h
Benn Gallagher 3fad1bfcb1 Added bone driven controller node for animation blueprint graphs.
[CL 2175741 by Benn Gallagher in Main branch]
2014-07-08 09:43:39 -04:00

34 lines
1.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_SkeletalControlBase.h"
#include "Animation/BoneControllers/AnimNode_BoneDrivenController.h"
#include "AnimGraphNode_BoneDrivenController.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_BoneDrivenController : public UAnimGraphNode_SkeletalControlBase
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_BoneDrivenController Node;
public:
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
//virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const override;
virtual FString GetTooltip() const override;
//////////////////////////////////////////////////////////////////////////
// UAnimGraphNode_SkeletalControlBase interface
ANIMGRAPH_API virtual void Draw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* SkelMeshComp) const override;
//////////////////////////////////////////////////////////////////////////
protected:
// UAnimGraphNode_SkeletalControlBase interface
virtual FText GetControllerDescription() const override;
//////////////////////////////////////////////////////////////////////////
};