Files
UnrealEngineUWP/Engine/Source/Developer/iOS/MetalShaderFormat/Private/MetalShaderFormat.h
Rolando Caloca 0d0529772c UE4 - Move Metal under iOS
[CL 2100957 by Rolando Caloca in Main branch]
2014-06-10 17:29:51 -04:00

11 lines
431 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
extern void CompileShader_Metal(const struct FShaderCompilerInput& Input, struct FShaderCompilerOutput& Output, const class FString& WorkingDirectory);
// Set this to 0 to get shader source in the graphics debugger
// Note: Offline and runtime compiled shaders have separate DDC versions and can co-exist
#define METAL_OFFLINE_COMPILE !PLATFORM_WINDOWS