Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Public/Interfaces/IPhysXFormatModule.h
Max Preussner 18c542ddff TargetPlatform: Documentation and formatting clean up pass
[CL 2095419 by Max Preussner in Main branch]
2014-06-05 01:23:47 -04:00

30 lines
572 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
IPhysXFormatModule.h: Declares the IPhysXFormatModule interface.
=============================================================================*/
#pragma once
/**
* Interface for PhysX format modules.
*/
class IPhysXFormatModule
: public IModuleInterface
{
public:
/**
* Gets the PhysX format.
*/
virtual IPhysXFormat* GetPhysXFormat( ) = 0;
public:
/**
* Virtual destructor.
*/
~IPhysXFormatModule( ) { }
};