Files
UnrealEngineUWP/Engine/Source/Developer/TargetDeviceServices/TargetDeviceServices.Build.cs
Mikolaj Sieluzycki c49bfaac41 Back out splitting MessageEndpoint and MessageEndpointBuilder to .cpp and header.
[CL 2223238 by Mikolaj Sieluzycki in Main branch]
2014-07-18 10:09:45 -04:00

32 lines
513 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class TargetDeviceServices : ModuleRules
{
public TargetDeviceServices(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"TargetPlatform",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
}
);
}
}
}