Files
UnrealEngineUWP/Engine/Source/Developer/SynthBenchmark/SynthBenchmark.Build.cs
2014-03-14 14:13:41 -04:00

49 lines
1.0 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SynthBenchmark : ModuleRules
{
public SynthBenchmark(TargetInfo Target)
{
PublicIncludePathModuleNames.Add("Renderer");
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/SynthBenchmark/Private",
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"RenderCore",
"RHI",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
}