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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/////////////////////////////////////////////////////
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// SPlatformSetupMessage
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// This widget displays a setup message indicating if the game project is configured for a platform or not
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class SHAREDSETTINGSWIDGETS_API SPlatformSetupMessage : public SCompoundWidget
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{
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enum ESetupState
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{
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MissingFiles,
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NeedsCheckout,
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ReadOnlyFiles,
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ReadyToModify
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};
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SLATE_BEGIN_ARGS(SPlatformSetupMessage)
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{}
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// Name of the platform
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SLATE_ARGUMENT(FText, PlatformName)
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// Called when the Setup button is clicked
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SLATE_EVENT(FSimpleDelegate, OnSetupClicked)
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SLATE_END_ARGS()
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public:
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void Construct(const FArguments& InArgs, const FString& InTargetFilename);
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TAttribute<bool> GetReadyToGoAttribute() const;
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// SWidget interface
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virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override;
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// End of Swidget interface
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private:
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int32 GetSetupStateAsInt() const;
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bool IsReadyToGo() const;
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FSlateColor GetBorderColor() const;
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TSharedRef<SWidget> MakeRow(FName IconName, FText Message, FText ButtonMessage);
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FReply OnButtonPressed();
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// Returns the setup state of a specified file
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ESetupState GetSetupStateBasedOnFile(bool bForceUpdate) const;
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// Updates the cache CachedSetupState
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void UpdateCache(bool bForceUpdate);
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private:
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FString TargetFilename;
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ESetupState CachedSetupState;
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FSimpleDelegate OnSetupClicked;
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};
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