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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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81bdee57d5bcceb3dcb65cfade052d58d1e35a02
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private
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Rolando Caloca d35038ab08 UE4 - hlslcc - Fix for truncation (which fixed modf() intrinsic); also added fix for copy propagation on loops
[CL 2243621 by Rolando Caloca in Main branch]
2014-08-04 19:46:14 -04:00
..
OpenGLShaderCompiler.cpp
UE4 - hlslcc - Fix for truncation (which fixed modf() intrinsic); also added fix for copy propagation on loops
2014-08-04 19:46:14 -04:00
ShaderFormatOpenGL.cpp
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
ShaderFormatOpenGL.h
#ttp 332327 Don't require a GL context to cross compile GLSL shaders
2014-04-23 18:54:23 -04:00
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