Files
UnrealEngineUWP/Engine/Source/Developer/Settings/Settings.Build.cs
2014-03-14 14:13:41 -04:00

32 lines
576 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Settings : ModuleRules
{
public Settings(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/Settings/Private",
"Developer/Settings/Private/Widgets",
}
);
}
}