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This is a subset of changes (compiler warning fixes needed to compile Linux editor) from pull request 185 by sbc100, 3dluvr, wshearn, abarbu et al: https://github.com/EpicGames/UnrealEngine/pull/185 - Initialization order fixes - Missing virtual destructors in classes with virtual funcs. - Missing newlines at the end of file #codereview Robert.Manuszewski [CL 2085576 by Dmitry Rekman in Main branch]
35 lines
928 B
C++
35 lines
928 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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ScreenShotDataItem.h: Implements the ScreenShotDataItem class.
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=============================================================================*/
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#pragma once
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// Dummy data used to test the Screen Shot Comparison UI
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struct FScreenShotDataItem
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{
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// Constructors
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FScreenShotDataItem( const FString& InViewName, const FString& InDeviceName, const FString& InAssetName, const int32 InChangeListNumber )
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: AssetName( InAssetName )
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, ChangeListNumber( InChangeListNumber )
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, DeviceName( InDeviceName )
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, ViewName( InViewName )
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{}
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public:
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// The asset name associated with the view
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FString AssetName;
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// The change list the view came from
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int32 ChangeListNumber;
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// The device the screen shot came from
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FString DeviceName;
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// The name of the view
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FString ViewName;
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};
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