Files
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparisonTools/Public/ScreenShotDataItem.h
Dmitry Rekman b7826acacb Safe compiler warning fixes from PR 185.
This is a subset of changes (compiler warning fixes needed to compile Linux editor) from pull request 185 by sbc100, 3dluvr, wshearn, abarbu et al: https://github.com/EpicGames/UnrealEngine/pull/185
- Initialization order fixes
- Missing virtual destructors in classes with virtual funcs.
- Missing newlines at the end of file

#codereview Robert.Manuszewski

[CL 2085576 by Dmitry Rekman in Main branch]
2014-05-29 17:09:32 -04:00

35 lines
928 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
ScreenShotDataItem.h: Implements the ScreenShotDataItem class.
=============================================================================*/
#pragma once
// Dummy data used to test the Screen Shot Comparison UI
struct FScreenShotDataItem
{
// Constructors
FScreenShotDataItem( const FString& InViewName, const FString& InDeviceName, const FString& InAssetName, const int32 InChangeListNumber )
: AssetName( InAssetName )
, ChangeListNumber( InChangeListNumber )
, DeviceName( InDeviceName )
, ViewName( InViewName )
{}
public:
// The asset name associated with the view
FString AssetName;
// The change list the view came from
int32 ChangeListNumber;
// The device the screen shot came from
FString DeviceName;
// The name of the view
FString ViewName;
};