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23 lines
469 B
C#
23 lines
469 B
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class PhysXFormats : ModuleRules
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{
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public PhysXFormats(TargetInfo Target)
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{
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
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"Engine"
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}
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);
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SetupModulePhysXAPEXSupport(Target);
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}
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}
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