Files
UnrealEngineUWP/Engine/Source/Developer/PhysXFormats/PhysXFormats.Build.cs
2014-03-14 14:13:41 -04:00

23 lines
469 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class PhysXFormats : ModuleRules
{
public PhysXFormats(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
"Engine"
}
);
SetupModulePhysXAPEXSupport(Target);
}
}