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34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* Tools for animatable property types such as floats ands vectors
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*/
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class FSubMovieSceneTrackEditor : public FMovieSceneTrackEditor
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{
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public:
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/**
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* Constructor
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*
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* @param InSequencer The sequencer instance to be used by this tool
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*/
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FSubMovieSceneTrackEditor( TSharedRef<ISequencer> InSequencer );
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/**
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* Creates an instance of this class. Called by a sequencer
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*
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* @param OwningSequencer The sequencer instance to be used by this tool
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* @return The new instance of this class
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*/
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static TSharedRef<FMovieSceneTrackEditor> CreateTrackEditor( TSharedRef<ISequencer> OwningSequencer );
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/** FMovieSceneTrackEditor Interface */
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virtual bool SupportsType( TSubclassOf<UMovieSceneTrack> Type ) const override;
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virtual TSharedRef<ISequencerSection> MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack* Track ) override;
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virtual bool HandleAssetAdded(UObject* Asset, const FGuid& TargetObjectGuid) override;
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};
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