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65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* Tools for animation tracks
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*/
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class FAnimationTrackEditor : public FMovieSceneTrackEditor
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{
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public:
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/**
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* Constructor
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*
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* @param InSequencer The sequencer instance to be used by this tool
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*/
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FAnimationTrackEditor( TSharedRef<ISequencer> InSequencer );
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~FAnimationTrackEditor();
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/**
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* Creates an instance of this class. Called by a sequencer
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*
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* @param OwningSequencer The sequencer instance to be used by this tool
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* @return The new instance of this class
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*/
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static TSharedRef<FMovieSceneTrackEditor> CreateTrackEditor( TSharedRef<ISequencer> OwningSequencer );
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/** FMovieSceneTrackEditor Interface */
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virtual bool SupportsType( TSubclassOf<UMovieSceneTrack> Type ) const override;
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virtual TSharedRef<ISequencerSection> MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack* Track ) override;
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virtual void AddKey(const FGuid& ObjectGuid, UObject* AdditionalAsset) override;
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virtual bool HandleAssetAdded(UObject* Asset, const FGuid& TargetObjectGuid) override;
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virtual void BuildObjectBindingContextMenu(FMenuBuilder& MenuBuilder, const FGuid& ObjectBinding, const UClass* ObjectClass) override;
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private:
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/** Delegate for AnimatablePropertyChanged in AddKey */
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void AddKeyInternal(float KeyTime, const TArray<UObject*> Objects, class UAnimSequence* AnimSequence);
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/** Gets a skeleton from an object guid in the movie scene */
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class USkeleton* AcquireSkeletonFromObjectGuid(const FGuid& Guid);
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};
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/** Class for animation sections, handles drawing of all waveform previews */
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class FAnimationSection : public ISequencerSection, public TSharedFromThis<FAnimationSection>
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{
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public:
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FAnimationSection( UMovieSceneSection& InSection );
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~FAnimationSection();
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/** ISequencerSection interface */
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virtual UMovieSceneSection* GetSectionObject() override;
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virtual FText GetDisplayName() const override;
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virtual FText GetSectionTitle() const override;
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virtual float GetSectionHeight() const override;
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virtual void GenerateSectionLayout( class ISectionLayoutBuilder& LayoutBuilder ) const override {}
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virtual int32 OnPaintSection( const FGeometry& AllottedGeometry, const FSlateRect& SectionClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, bool bParentEnabled ) const override;
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virtual void Tick( const FGeometry& AllottedGeometry, const FGeometry& ParentGeometry, const double InCurrentTime, const float InDeltaTime ) override;
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private:
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/** The section we are visualizing */
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UMovieSceneSection& Section;
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};
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