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Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time. Also cleaned up some random stuff along the way: - relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now) - header guards are deprecated, use #pragma once instead (all compilers support it now) - space between multiple template brackets is no longer required (all compilers support >> now) - NULL to nullptr, OVERRIDE to override - spelling errors, whitespace, line breaks [CL 2104067 by Max Preussner in Main branch]
50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* ICO implementation of the helper class
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*/
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class FIcoImageWrapper
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: public FImageWrapperBase
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{
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public:
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/**
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* Default Constructor.
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*/
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FIcoImageWrapper();
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public:
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// FImageWrapper Interface
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virtual void Compress( int32 Quality ) override;
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virtual void Uncompress( const ERGBFormat::Type InFormat, int32 InBitDepth ) override;
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virtual bool SetCompressed( const void* InCompressedData, int32 InCompressedSize ) override;
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virtual bool GetRaw( const ERGBFormat::Type InFormat, int32 InBitDepth, const TArray<uint8>*& OutRawData ) override;
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private:
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/**
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* Load the header information.
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*
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* @return true if successful
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*/
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bool LoadICOHeader();
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private:
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/** Sub-wrapper component, as icons that contain PNG or BMP data */
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TSharedPtr<FImageWrapperBase> SubImageWrapper;
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/** Offset into file that we use as image data */
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uint32 ImageOffset;
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/** Size of image data in file */
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uint32 ImageSize;
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/** Whether we should use PNG or BMP data */
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bool bIsPng;
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};
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