You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
44 lines
1.2 KiB
C
44 lines
1.2 KiB
C
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Core.h"
|
|
#include "CoreUObject.h"
|
|
#include "InputCore.h"
|
|
#include "EngineDefines.h"
|
|
#include "EngineSettings.h"
|
|
#include "EngineStats.h"
|
|
#include "EngineLogs.h"
|
|
#include "EngineGlobals.h"
|
|
|
|
#include "Engine/EngineBaseTypes.h"
|
|
#include "Engine/EngineTypes.h"
|
|
#include "Components/ActorComponent.h"
|
|
#include "GameFramework/Actor.h"
|
|
#include "CollisionQueryParams.h"
|
|
#include "WorldCollision.h"
|
|
#include "Components/PrimitiveComponent.h"
|
|
#include "GameFramework/PlayerController.h"
|
|
#include "AI/Navigation/RecastNavMesh.h"
|
|
#include "GameFramework/Pawn.h"
|
|
#include "Components/CapsuleComponent.h"
|
|
#include "Engine/Engine.h"
|
|
|
|
#include "Engine/Canvas.h"
|
|
#include "EngineUtils.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
#include "GameplayDebuggingTypes.h"
|
|
#include "GameplayDebugger.h"
|
|
#include "GameplayDebuggingReplicator.h"
|
|
#include "GameplayDebuggingHUDComponent.h"
|
|
#include "GameplayDebuggingControllerComponent.h"
|
|
#include "GameplayDebuggingComponent.h"
|
|
|
|
#if WITH_EDITOR
|
|
# include "Editor.h" //right now it's needed here because of ECoordSystem
|
|
#endif
|
|
|
|
DECLARE_LOG_CATEGORY_EXTERN(LogGDT, Warning, All);
|