Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerPrivate.h
sebastian kowalczyk d04afefeb4 Fixed warning about using wrong precompiled header #UE4
[CL 2117723 by sebastian kowalczyk in Main branch]
2014-06-26 03:54:40 -04:00

44 lines
1.2 KiB
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Core.h"
#include "CoreUObject.h"
#include "InputCore.h"
#include "EngineDefines.h"
#include "EngineSettings.h"
#include "EngineStats.h"
#include "EngineLogs.h"
#include "EngineGlobals.h"
#include "Engine/EngineBaseTypes.h"
#include "Engine/EngineTypes.h"
#include "Components/ActorComponent.h"
#include "GameFramework/Actor.h"
#include "CollisionQueryParams.h"
#include "WorldCollision.h"
#include "Components/PrimitiveComponent.h"
#include "GameFramework/PlayerController.h"
#include "AI/Navigation/RecastNavMesh.h"
#include "GameFramework/Pawn.h"
#include "Components/CapsuleComponent.h"
#include "Engine/Engine.h"
#include "Engine/Canvas.h"
#include "EngineUtils.h"
//////////////////////////////////////////////////////////////////////////
#include "GameplayDebuggingTypes.h"
#include "GameplayDebugger.h"
#include "GameplayDebuggingReplicator.h"
#include "GameplayDebuggingHUDComponent.h"
#include "GameplayDebuggingControllerComponent.h"
#include "GameplayDebuggingComponent.h"
#if WITH_EDITOR
# include "Editor.h" //right now it's needed here because of ECoordSystem
#endif
DECLARE_LOG_CATEGORY_EXTERN(LogGDT, Warning, All);