Files
UnrealEngineUWP/Engine/Source/Developer/FriendsAndChat/Public/Interfaces/IFriendsAndChatModule.h
2014-03-14 14:13:41 -04:00

109 lines
3.0 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
IFriendsAndChatModule.h: Declares the IFriendsAndChatModule interface.
=============================================================================*/
#pragma once
/**
* Delegate type for FriendsList updated.
*/
DECLARE_MULTICAST_DELEGATE_OneParam( FOnFriendsNotification, const FFriendsAndChatMessageRef& )
DECLARE_DELEGATE_RetVal(bool, FFriendsSystemReady )
/**
* Interface for the Friends and chat manager.
*/
class IFriendsAndChatModule
: public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IFriendsAndChatModule& Get()
{
return FModuleManager::LoadModuleChecked<IFriendsAndChatModule>("FriendsAndChat");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
if (FModuleManager::Get().IsModuleLoaded("FriendsAndChat"))
{
return true;
}
return false;
}
/**
* Initialization function.
* @param bAllowLaunchGame - Can this app launch a game directly. CP cannot
*/
virtual void Init( bool bAllowLaunchGame = true ) = 0;
/**
* Returns a delegate that is executed when we receive a Friends List notification.
* @return The delegate.
*/
virtual FOnFriendsNotification& OnFriendsListNotification() = 0;
/**
* Create the friends list widget.
* @param ParentWindow - the parent window to add the widget
* @param InStyle - the style to use to create the widgets
*/
virtual void CreateFriendsListWidget( TSharedPtr< const SWidget > ParentWidget, const struct FFriendsAndChatStyle* InStyle ) = 0;
/**
* Create the a friends list widget without a container.
* @param InStyle - the style to use to create the widgets
* @return The Friends List widget
*/
virtual TSharedPtr< SWidget > GenerateFriendsListWidget( const struct FFriendsAndChatStyle* InStyle ) = 0;
/**
* Set that we are in a session, so can send join game requests.
* @param bInSession - If we are in a session
*/
virtual void SetInSession( bool bInSession ) = 0;
/**
* Callback for if a notification failed. Will resend later.
* @param NetID - the original caller ID
*/
virtual void SetUnhandledNotification( TSharedRef< FUniqueNetId > NetID ) = 0;
/**
* Clear game invites.
*/
virtual void ClearGameInvites() = 0;
/**
* Get the friends list count.
* @return The friends list count
*/
virtual int32 GetFriendCount() = 0;
/**
* Log out - kill the friends list window.
*/
virtual void Logout() = 0;
public:
/**
* Virtual destructor.
*/
virtual ~IFriendsAndChatModule() {}
};