You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
159 lines
4.4 KiB
C++
159 lines
4.4 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "DirectoryWatcherPrivatePCH.h"
|
|
|
|
FDirectoryWatcherWindows::FDirectoryWatcherWindows()
|
|
{
|
|
NumRequests = 0;
|
|
}
|
|
|
|
FDirectoryWatcherWindows::~FDirectoryWatcherWindows()
|
|
{
|
|
if ( RequestMap.Num() != 0 )
|
|
{
|
|
// Delete any remaining requests here. These requests are likely from modules which are still loaded at the time that this module unloads.
|
|
for (TMap<FString, FDirectoryWatchRequestWindows*>::TConstIterator RequestIt(RequestMap); RequestIt; ++RequestIt)
|
|
{
|
|
if ( ensure(RequestIt.Value()) )
|
|
{
|
|
// make sure we end the watch request, as we may get a callback if a request is in flight
|
|
RequestIt.Value()->EndWatchRequest();
|
|
delete RequestIt.Value();
|
|
NumRequests--;
|
|
}
|
|
}
|
|
|
|
RequestMap.Empty();
|
|
}
|
|
|
|
if ( RequestsPendingDelete.Num() != 0 )
|
|
{
|
|
for ( int32 RequestIdx = 0; RequestIdx < RequestsPendingDelete.Num(); ++RequestIdx )
|
|
{
|
|
delete RequestsPendingDelete[RequestIdx];
|
|
NumRequests--;
|
|
}
|
|
}
|
|
|
|
// Make sure every request that was created is destroyed
|
|
ensure(NumRequests == 0);
|
|
}
|
|
|
|
bool FDirectoryWatcherWindows::RegisterDirectoryChangedCallback( const FString& Directory, const FDirectoryChanged& InDelegate )
|
|
{
|
|
FDirectoryWatchRequestWindows** RequestPtr = RequestMap.Find(Directory);
|
|
FDirectoryWatchRequestWindows* Request = NULL;
|
|
|
|
if ( RequestPtr )
|
|
{
|
|
// There should be no NULL entries in the map
|
|
check (*RequestPtr);
|
|
|
|
Request = *RequestPtr;
|
|
}
|
|
else
|
|
{
|
|
Request = new FDirectoryWatchRequestWindows();
|
|
NumRequests++;
|
|
|
|
// Begin reading directory changes
|
|
if ( !Request->Init(Directory) )
|
|
{
|
|
uint32 Error = GetLastError();
|
|
UE_LOG(LogDirectoryWatcher, Warning, TEXT("Failed to begin reading directory changes for %s. Error: %d"), *Directory, Error);
|
|
delete Request;
|
|
NumRequests--;
|
|
return false;
|
|
}
|
|
|
|
RequestMap.Add(Directory, Request);
|
|
}
|
|
|
|
Request->AddDelegate(InDelegate);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FDirectoryWatcherWindows::UnregisterDirectoryChangedCallback( const FString& Directory, const FDirectoryChanged& InDelegate )
|
|
{
|
|
FDirectoryWatchRequestWindows** RequestPtr = RequestMap.Find(Directory);
|
|
|
|
if ( RequestPtr )
|
|
{
|
|
// There should be no NULL entries in the map
|
|
check (*RequestPtr);
|
|
|
|
FDirectoryWatchRequestWindows* Request = *RequestPtr;
|
|
|
|
if ( Request->RemoveDelegate(InDelegate) )
|
|
{
|
|
if ( !Request->HasDelegates() )
|
|
{
|
|
// Remove from the active map and add to the pending delete list
|
|
RequestMap.Remove(Directory);
|
|
RequestsPendingDelete.AddUnique(Request);
|
|
|
|
// Signal to end the watch which will mark this request for deletion
|
|
Request->EndWatchRequest();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void FDirectoryWatcherWindows::Tick( float DeltaSeconds )
|
|
{
|
|
TArray<HANDLE> DirectoryHandles;
|
|
TMap<FString, FDirectoryWatchRequestWindows*> InvalidRequestsToDelete;
|
|
|
|
// Find all handles to listen to and invalid requests to delete
|
|
for (TMap<FString, FDirectoryWatchRequestWindows*>::TConstIterator RequestIt(RequestMap); RequestIt; ++RequestIt)
|
|
{
|
|
if ( RequestIt.Value()->IsPendingDelete() )
|
|
{
|
|
InvalidRequestsToDelete.Add(RequestIt.Key(), RequestIt.Value());
|
|
}
|
|
else
|
|
{
|
|
DirectoryHandles.Add(RequestIt.Value()->GetDirectoryHandle());
|
|
}
|
|
}
|
|
|
|
// Remove all invalid requests from the request map and add them to the pending delete list so they will be deleted below
|
|
for (TMap<FString, FDirectoryWatchRequestWindows*>::TConstIterator RequestIt(InvalidRequestsToDelete); RequestIt; ++RequestIt)
|
|
{
|
|
RequestMap.Remove(RequestIt.Key());
|
|
RequestsPendingDelete.AddUnique(RequestIt.Value());
|
|
}
|
|
|
|
// Trigger any file changed delegates that are queued up
|
|
if ( DirectoryHandles.Num() > 0 )
|
|
{
|
|
MsgWaitForMultipleObjectsEx(DirectoryHandles.Num(), DirectoryHandles.GetTypedData(), 0, QS_ALLEVENTS, MWMO_ALERTABLE);
|
|
}
|
|
|
|
// Delete any stale or invalid requests
|
|
for ( int32 RequestIdx = RequestsPendingDelete.Num() - 1; RequestIdx >= 0; --RequestIdx )
|
|
{
|
|
FDirectoryWatchRequestWindows* Request = RequestsPendingDelete[RequestIdx];
|
|
|
|
if ( Request->IsPendingDelete() )
|
|
{
|
|
// This request is safe to delete. Delete and remove it from the list
|
|
delete Request;
|
|
NumRequests--;
|
|
RequestsPendingDelete.RemoveAt(RequestIdx);
|
|
}
|
|
}
|
|
|
|
// Finally, trigger any file change notification delegates
|
|
for (TMap<FString, FDirectoryWatchRequestWindows*>::TConstIterator RequestIt(RequestMap); RequestIt; ++RequestIt)
|
|
{
|
|
RequestIt.Value()->ProcessPendingNotifications();
|
|
}
|
|
}
|