Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private/Windows/DesktopPlatformWindows.cpp
Terence Burns 440672e372 Fix for Windows XP compile issues.
Cannot use ::RegGetValue or ::RegDeleteTree with xp supported builds, compatible alternatives added.

[CL 2251408 by Terence Burns in Main branch]
2014-08-11 10:30:29 -04:00

615 lines
21 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "DesktopPlatformPrivatePCH.h"
#include "FeedbackContextMarkup.h"
#include "WindowsNativeFeedbackContext.h"
#include "AllowWindowsPlatformTypes.h"
#include <commdlg.h>
#include <shellapi.h>
#include <shlobj.h>
#include <Winver.h>
#include "HideWindowsPlatformTypes.h"
#pragma comment( lib, "version.lib" )
#define LOCTEXT_NAMESPACE "DesktopPlatform"
#define MAX_FILETYPES_STR 4096
#define MAX_FILENAME_STR 65536 // This buffer has to be big enough to contain the names of all the selected files as well as the null characters between them and the null character at the end
static const TCHAR *InstallationsSubKey = TEXT("SOFTWARE\\Epic Games\\Unreal Engine\\Builds");
bool FDesktopPlatformWindows::OpenFileDialog( const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex )
{
return FileDialogShared(false, ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames, OutFilterIndex );
}
bool FDesktopPlatformWindows::OpenFileDialog( const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
int32 DummyFilterIndex;
return FileDialogShared(false, ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames, DummyFilterIndex );
}
bool FDesktopPlatformWindows::SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
int32 DummyFilterIndex = 0;
return FileDialogShared(true, ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames, DummyFilterIndex );
}
static ::INT CALLBACK BrowseCallbackProc(HWND hwnd, ::UINT uMsg, LPARAM lParam, LPARAM lpData)
{
// Set the path to the start path upon initialization.
switch (uMsg)
{
case BFFM_INITIALIZED:
if ( lpData )
{
SendMessage(hwnd, BFFM_SETSELECTION, true, lpData);
}
break;
}
return 0;
}
bool FDesktopPlatformWindows::OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, FString& OutFolderName)
{
FScopedSystemModalMode SystemModalScope;
BROWSEINFO bi;
ZeroMemory(&bi, sizeof(BROWSEINFO));
TCHAR FolderName[MAX_PATH];
ZeroMemory(FolderName, sizeof(TCHAR) * MAX_PATH);
const FString PathToSelect = DefaultPath.Replace(TEXT("/"), TEXT("\\"));
bi.hwndOwner = (HWND)ParentWindowHandle;
bi.pszDisplayName = FolderName;
bi.lpszTitle = *DialogTitle;
bi.ulFlags = BIF_USENEWUI | BIF_RETURNONLYFSDIRS | BIF_SHAREABLE;
bi.lpfn = BrowseCallbackProc;
bi.lParam = (LPARAM)(*PathToSelect);
bool bSuccess = false;
LPCITEMIDLIST Folder = ::SHBrowseForFolder(&bi);
if (Folder)
{
bSuccess = ( ::SHGetPathFromIDList(Folder, FolderName) ? true : false );
if ( bSuccess )
{
OutFolderName = FolderName;
FPaths::NormalizeFilename(OutFolderName);
}
else
{
UE_LOG(LogDesktopPlatform, Warning, TEXT("Error converting the folder path to a string."));
}
}
else
{
UE_LOG(LogDesktopPlatform, Warning, TEXT("Error reading results of folder dialog."));
}
return bSuccess;
}
bool FDesktopPlatformWindows::OpenFontDialog(const void* ParentWindowHandle, FString& OutFontName, float& OutHeight, EFontImportFlags::Type& OutFlags)
{
FScopedSystemModalMode SystemModalScope;
CHOOSEFONT cf;
ZeroMemory(&cf, sizeof(CHOOSEFONT));
LOGFONT lf;
ZeroMemory(&lf, sizeof(LOGFONT));
cf.lStructSize = sizeof(CHOOSEFONT);
cf.hwndOwner = (HWND)ParentWindowHandle;
cf.lpLogFont = &lf;
cf.Flags = CF_EFFECTS | CF_SCREENFONTS;
bool bSuccess = !!::ChooseFont(&cf);
if ( bSuccess )
{
HDC DC = ::GetDC( cf.hwndOwner );
const float LogicalPixelsY = static_cast<float>(GetDeviceCaps(DC, LOGPIXELSY));
const int32 PixelHeight = static_cast<int32>(-lf.lfHeight * ( 72.0f / LogicalPixelsY )); // Always target 72 DPI
uint32 FontFlags = EFontImportFlags::None;
if ( lf.lfUnderline )
{
FontFlags |= EFontImportFlags::EnableUnderline;
}
if ( lf.lfItalic )
{
FontFlags |= EFontImportFlags::EnableItalic;
}
if ( lf.lfWeight == FW_BOLD )
{
FontFlags |= EFontImportFlags::EnableBold;
}
OutFontName = (const TCHAR*)lf.lfFaceName;
OutHeight = PixelHeight;
OutFlags = static_cast<EFontImportFlags::Type>(FontFlags);
::ReleaseDC( cf.hwndOwner, DC );
}
else
{
UE_LOG(LogDesktopPlatform, Warning, TEXT("Error reading results of font dialog."));
}
return bSuccess;
}
bool FDesktopPlatformWindows::OpenLauncher(bool Install, FString CommandLineParams )
{
FString LaunchPath;
if (FParse::Param(FCommandLine::Get(), TEXT("Dev")))
{
LaunchPath = FPaths::Combine(*FPaths::EngineDir(), TEXT("Binaries"), TEXT("Win64"), TEXT("UnrealEngineLauncher-Win64-Debug.exe"));
CommandLineParams += TEXT(" -noselfupdate");
}
else
{
LaunchPath = FPaths::Combine(*FPaths::EngineDir(), TEXT("../../Launcher/Engine/Binaries/Win64/UnrealEngineLauncher.exe"));
}
// if the Launcher doesn't exist locally...
if (!FPaths::FileExists(LaunchPath))
{
FString InstallDir;
// ... locate it in the Registry...
if (FWindowsPlatformMisc::QueryRegKey(HKEY_LOCAL_MACHINE, TEXT("Software\\EpicGames\\Unreal Engine"), TEXT("InstallDir"), InstallDir) && (InstallDir.Len() > 0))
{
LaunchPath = FPaths::Combine(*InstallDir, TEXT("Launcher/Engine/Binaries/Win64/UnrealEngineLauncher.exe"));
}
else
{
LaunchPath.Empty();
}
if (LaunchPath.IsEmpty() || !FPaths::FileExists(LaunchPath))
{
if (Install)
{
// ... or run the installer if desired
LaunchPath = FPaths::ConvertRelativePathToFull(FPaths::Combine(*FPaths::EngineDir(), TEXT("Extras/UnrealEngineLauncher/UnrealEngineInstaller.msi")));
if (FPaths::FileExists(LaunchPath))
{
FPlatformProcess::LaunchFileInDefaultExternalApplication(*LaunchPath);
return true;
}
}
return false;
}
}
return FPlatformProcess::CreateProc(*LaunchPath, *CommandLineParams, true, false, false, NULL, 0, *FPaths::GetPath(LaunchPath), NULL).IsValid();
}
bool FDesktopPlatformWindows::FileDialogShared(bool bSave, const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex)
{
FScopedSystemModalMode SystemModalScope;
WCHAR Filename[MAX_FILENAME_STR];
FCString::Strcpy(Filename, MAX_FILENAME_STR, *(DefaultFile.Replace(TEXT("/"), TEXT("\\"))));
// Convert the forward slashes in the path name to backslashes, otherwise it'll be ignored as invalid and use whatever is cached in the registry
WCHAR Pathname[MAX_FILENAME_STR];
FCString::Strcpy(Pathname, MAX_FILENAME_STR, *(FPaths::ConvertRelativePathToFull(DefaultPath).Replace(TEXT("/"), TEXT("\\"))));
// Convert the "|" delimited list of filetypes to NULL delimited then add a second NULL character to indicate the end of the list
WCHAR FileTypeStr[MAX_FILETYPES_STR];
WCHAR* FileTypesPtr = NULL;
const int32 FileTypesLen = FileTypes.Len();
// Nicely formatted file types for lookup later and suitable to append to filenames without extensions
TArray<FString> CleanExtensionList;
// The strings must be in pairs for windows.
// It is formatted as follows: Pair1String1|Pair1String2|Pair2String1|Pair2String2
// where the second string in the pair is the extension. To get the clean extensions we only care about the second string in the pair
TArray<FString> UnformattedExtensions;
FileTypes.ParseIntoArray( &UnformattedExtensions, TEXT("|"), true );
for( int32 ExtensionIndex = 1; ExtensionIndex < UnformattedExtensions.Num(); ExtensionIndex += 2)
{
const FString& Extension = UnformattedExtensions[ExtensionIndex];
// Assume the user typed in an extension or doesnt want one when using the *.* extension. We can't determine what extension they wan't in that case
if( Extension != TEXT("*.*") )
{
// Add to the clean extension list, first removing the * wildcard from the extension
int32 WildCardIndex = Extension.Find( TEXT("*") );
CleanExtensionList.Add( WildCardIndex != INDEX_NONE ? Extension.RightChop( WildCardIndex+1 ) : Extension );
}
}
if (FileTypesLen > 0 && FileTypesLen - 1 < MAX_FILETYPES_STR)
{
FileTypesPtr = FileTypeStr;
FCString::Strcpy(FileTypeStr, MAX_FILETYPES_STR, *FileTypes);
TCHAR* Pos = FileTypeStr;
while( Pos[0] != 0 )
{
if ( Pos[0] == '|' )
{
Pos[0] = 0;
}
Pos++;
}
// Add two trailing NULL characters to indicate the end of the list
FileTypeStr[FileTypesLen] = 0;
FileTypeStr[FileTypesLen + 1] = 0;
}
OPENFILENAME ofn;
FMemory::Memzero(&ofn, sizeof(OPENFILENAME));
ofn.lStructSize = sizeof(OPENFILENAME);
ofn.hwndOwner = (HWND)ParentWindowHandle;
ofn.lpstrFilter = FileTypesPtr;
ofn.nFilterIndex = 1;
ofn.lpstrFile = Filename;
ofn.nMaxFile = MAX_FILENAME_STR;
ofn.lpstrInitialDir = Pathname;
ofn.lpstrTitle = *DialogTitle;
if(FileTypesLen > 0)
{
ofn.lpstrDefExt = &FileTypeStr[0];
}
ofn.Flags = OFN_HIDEREADONLY | OFN_ENABLESIZING | OFN_EXPLORER;
if ( bSave )
{
ofn.Flags |= OFN_CREATEPROMPT | OFN_OVERWRITEPROMPT | OFN_NOVALIDATE;
}
else
{
ofn.Flags |= OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
}
if ( Flags & EFileDialogFlags::Multiple )
{
ofn.Flags |= OFN_ALLOWMULTISELECT;
}
bool bSuccess;
if ( bSave )
{
bSuccess = !!::GetSaveFileName(&ofn);
}
else
{
bSuccess = !!::GetOpenFileName(&ofn);
}
if ( bSuccess )
{
// GetOpenFileName/GetSaveFileName changes the CWD on success. Change it back immediately.
FPlatformProcess::SetCurrentWorkingDirectoryToBaseDir();
if ( Flags & EFileDialogFlags::Multiple )
{
// When selecting multiple files, the returned string is a NULL delimited list
// where the first element is the directory and all remaining elements are filenames.
// There is an extra NULL character to indicate the end of the list.
FString DirectoryOrSingleFileName = FString(Filename);
TCHAR* Pos = Filename + DirectoryOrSingleFileName.Len() + 1;
if ( Pos[0] == 0 )
{
// One item selected. There was an extra trailing NULL character.
OutFilenames.Add(DirectoryOrSingleFileName);
}
else
{
// Multiple items selected. Keep adding filenames until two NULL characters.
FString SelectedFile;
do
{
SelectedFile = FString(Pos);
new(OutFilenames) FString(DirectoryOrSingleFileName / SelectedFile);
Pos += SelectedFile.Len() + 1;
}
while (Pos[0] != 0);
}
}
else
{
new(OutFilenames) FString(Filename);
}
// The index of the filter in OPENFILENAME starts at 1.
OutFilterIndex = ofn.nFilterIndex - 1;
// Get the extension to add to the filename (if one doesnt already exist)
FString Extension = CleanExtensionList.IsValidIndex( OutFilterIndex ) ? CleanExtensionList[OutFilterIndex] : TEXT("");
// Make sure all filenames gathered have their paths normalized and proper extensions added
for ( auto FilenameIt = OutFilenames.CreateIterator(); FilenameIt; ++FilenameIt )
{
FString& Filename = *FilenameIt;
Filename = IFileManager::Get().ConvertToRelativePath(*Filename);
if( FPaths::GetExtension(Filename).IsEmpty() && !Extension.IsEmpty() )
{
// filename does not have an extension. Add an extension based on the filter that the user chose in the dialog
Filename += Extension;
}
FPaths::NormalizeFilename(Filename);
}
}
else
{
uint32 Error = ::CommDlgExtendedError();
if ( Error != ERROR_SUCCESS )
{
UE_LOG(LogDesktopPlatform, Warning, TEXT("Error reading results of file dialog. Error: 0x%04X"), Error);
}
}
return bSuccess;
}
bool FDesktopPlatformWindows::RegisterEngineInstallation(const FString &RootDir, FString &OutIdentifier)
{
bool bRes = false;
if(IsValidRootDirectory(RootDir))
{
HKEY hRootKey;
if(RegCreateKeyEx(HKEY_CURRENT_USER, InstallationsSubKey, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hRootKey, NULL) == ERROR_SUCCESS)
{
FString NewIdentifier = FGuid::NewGuid().ToString(EGuidFormats::DigitsWithHyphensInBraces);
LRESULT SetResult = RegSetValueEx(hRootKey, *NewIdentifier, 0, REG_SZ, (const BYTE*)*RootDir, (RootDir.Len() + 1) * sizeof(TCHAR));
RegCloseKey(hRootKey);
if(SetResult == ERROR_SUCCESS)
{
OutIdentifier = NewIdentifier;
bRes = true;
}
}
}
return bRes;
}
void FDesktopPlatformWindows::EnumerateEngineInstallations(TMap<FString, FString> &OutInstallations)
{
// Enumerate the binary installations
EnumerateLauncherEngineInstallations(OutInstallations);
// Enumerate the per-user installations
HKEY hKey;
if (RegOpenKeyEx(HKEY_CURRENT_USER, InstallationsSubKey, 0, KEY_ALL_ACCESS, &hKey) == ERROR_SUCCESS)
{
// Enumerate all the installations
for (::DWORD Index = 0;; Index++)
{
TCHAR ValueName[256];
TCHAR ValueData[MAX_PATH];
::DWORD ValueType = 0;
::DWORD ValueNameLength = sizeof(ValueName) / sizeof(ValueName[0]);
::DWORD ValueDataSize = sizeof(ValueData);
LRESULT Result = RegEnumValue(hKey, Index, ValueName, &ValueNameLength, NULL, &ValueType, (BYTE*)&ValueData[0], &ValueDataSize);
if(Result == ERROR_SUCCESS)
{
int32 ValueDataLength = ValueDataSize / sizeof(TCHAR);
if(ValueDataLength > 0 && ValueData[ValueDataLength - 1] == 0) ValueDataLength--;
FString NormalizedInstalledDirectory(ValueDataLength, ValueData);
FPaths::NormalizeDirectoryName(NormalizedInstalledDirectory);
OutInstallations.Add(ValueName, NormalizedInstalledDirectory);
}
else if(Result == ERROR_NO_MORE_ITEMS)
{
break;
}
}
// Trim the list to everything that's valid
for(TMap<FString, FString>::TIterator Iter(OutInstallations); Iter; ++Iter)
{
if (!IsValidRootDirectory(Iter.Value()))
{
RegDeleteValue(hKey, *Iter.Key());
Iter.RemoveCurrent();
}
}
RegCloseKey(hKey);
}
}
bool FDesktopPlatformWindows::IsSourceDistribution(const FString &RootDir)
{
// Check for the existence of a GenerateProjectFiles.bat file. This allows compatibility with the GitHub 4.0 release.
FString GenerateProjectFilesPath = RootDir / TEXT("GenerateProjectFiles.bat");
if (IFileManager::Get().FileSize(*GenerateProjectFilesPath) >= 0)
{
return true;
}
// Otherwise use the default test
return FDesktopPlatformBase::IsSourceDistribution(RootDir);
}
bool FDesktopPlatformWindows::VerifyFileAssociations()
{
TIndirectArray<FRegistryRootedKey> Keys;
GetRequiredRegistrySettings(Keys);
for (int32 Idx = 0; Idx < Keys.Num(); Idx++)
{
if (!Keys[Idx].IsUpToDate(true))
{
return false;
}
}
return true;
}
bool FDesktopPlatformWindows::UpdateFileAssociations()
{
TIndirectArray<FRegistryRootedKey> Keys;
GetRequiredRegistrySettings(Keys);
for (int32 Idx = 0; Idx < Keys.Num(); Idx++)
{
if (!Keys[Idx].Write(true))
{
return false;
}
}
return true;
}
bool FDesktopPlatformWindows::OpenProject(const FString &ProjectFileName)
{
// Get the project filename in a native format
FString PlatformProjectFileName = ProjectFileName;
FPaths::MakePlatformFilename(PlatformProjectFileName);
// Always treat projects as an Unreal.ProjectFile, don't allow the user overriding the file association to take effect
SHELLEXECUTEINFO Info;
ZeroMemory(&Info, sizeof(Info));
Info.cbSize = sizeof(Info);
Info.fMask = SEE_MASK_CLASSNAME;
Info.lpVerb = TEXT("open");
Info.nShow = SW_SHOWNORMAL;
Info.lpFile = *PlatformProjectFileName;
Info.lpClass = TEXT("Unreal.ProjectFile");
return ::ShellExecuteExW(&Info) != 0;
}
bool FDesktopPlatformWindows::RunUnrealBuildTool(const FText& Description, const FString& RootDir, const FString& Arguments, FFeedbackContext* Warn)
{
// Get the path to UBT
FString UnrealBuildToolPath = RootDir / TEXT("Engine/Binaries/DotNET/UnrealBuildTool.exe");
if(IFileManager::Get().FileSize(*UnrealBuildToolPath) < 0)
{
Warn->Logf(ELogVerbosity::Error, TEXT("Couldn't find UnrealBuildTool at '%s'"), *UnrealBuildToolPath);
return false;
}
// Write the output
Warn->Logf(TEXT("Running %s %s"), *UnrealBuildToolPath, *Arguments);
// Spawn UBT
int32 ExitCode = 0;
return FFeedbackContextMarkup::PipeProcessOutput(Description, UnrealBuildToolPath, Arguments, Warn, &ExitCode) && ExitCode == 0;
}
FFeedbackContext* FDesktopPlatformWindows::GetNativeFeedbackContext()
{
static FWindowsNativeFeedbackContext FeedbackContext;
return &FeedbackContext;
}
void FDesktopPlatformWindows::GetRequiredRegistrySettings(TIndirectArray<FRegistryRootedKey> &RootedKeys)
{
// Get the path to VersionSelector.exe. If we're running from UnrealVersionSelector itself, try to stick with the current configuration.
FString DefaultVersionSelectorName = FPlatformProcess::ExecutableName(false);
if (!DefaultVersionSelectorName.StartsWith(TEXT("UnrealVersionSelector")))
{
DefaultVersionSelectorName = TEXT("UnrealVersionSelector.exe");
}
FString ExecutableFileName = FString(FPlatformProcess::BaseDir()) / DefaultVersionSelectorName;
// Defer to UnrealVersionSelector.exe in a launcher installation if it's got the same version number or greater.
FString InstallDir;
if (FWindowsPlatformMisc::QueryRegKey(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\EpicGames\\Unreal Engine"), TEXT("INSTALLDIR"), InstallDir) && (InstallDir.Len() > 0))
{
FString NormalizedInstallDir = InstallDir;
FPaths::NormalizeDirectoryName(NormalizedInstallDir);
FString InstalledExecutableFileName = NormalizedInstallDir / FString("Launcher/Engine/Binaries/Win64/UnrealVersionSelector.exe");
if(GetShellIntegrationVersion(InstalledExecutableFileName) == GetShellIntegrationVersion(ExecutableFileName))
{
ExecutableFileName = InstalledExecutableFileName;
}
}
// Get the path to the executable
FPaths::MakePlatformFilename(ExecutableFileName);
FString QuotedExecutableFileName = FString(TEXT("\"")) + ExecutableFileName + FString(TEXT("\""));
// HKLM\SOFTWARE\Classes\.uproject
FRegistryRootedKey *RootExtensionKey = new FRegistryRootedKey(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Classes\\.uproject"));
RootExtensionKey->Key = new FRegistryKey();
RootExtensionKey->Key->SetValue(TEXT(""), TEXT("Unreal.ProjectFile"));
RootedKeys.AddRawItem(RootExtensionKey);
// HKLM\SOFTWARE\Classes\Unreal.ProjectFile
FRegistryRootedKey *RootFileTypeKey = new FRegistryRootedKey(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Classes\\Unreal.ProjectFile"));
RootFileTypeKey->Key = new FRegistryKey();
RootFileTypeKey->Key->SetValue(TEXT(""), TEXT("Unreal Engine Project File"));
RootFileTypeKey->Key->FindOrAddKey(L"DefaultIcon")->SetValue(TEXT(""), QuotedExecutableFileName);
RootedKeys.AddRawItem(RootFileTypeKey);
// HKLM\SOFTWARE\Classes\Unreal.ProjectFile\shell
FRegistryKey *ShellKey = RootFileTypeKey->Key->FindOrAddKey(TEXT("shell"));
// HKLM\SOFTWARE\Classes\Unreal.ProjectFile\shell\open
FRegistryKey *ShellOpenKey = ShellKey->FindOrAddKey(TEXT("open"));
ShellOpenKey->SetValue(L"", L"Open");
ShellOpenKey->FindOrAddKey(L"command")->SetValue(L"", QuotedExecutableFileName + FString(TEXT(" /editor \"%1\"")));
// HKLM\SOFTWARE\Classes\Unreal.ProjectFile\shell\run
FRegistryKey *ShellRunKey = ShellKey->FindOrAddKey(TEXT("run"));
ShellRunKey->SetValue(TEXT(""), TEXT("Launch game"));
ShellRunKey->SetValue(TEXT("Icon"), QuotedExecutableFileName);
ShellRunKey->FindOrAddKey(L"command")->SetValue(TEXT(""), QuotedExecutableFileName + FString(TEXT(" /game \"%1\"")));
// HKLM\SOFTWARE\Classes\Unreal.ProjectFile\shell\rungenproj
FRegistryKey *ShellProjectKey = ShellKey->FindOrAddKey(TEXT("rungenproj"));
ShellProjectKey->SetValue(L"", L"Generate Visual Studio project files");
ShellProjectKey->SetValue(L"Icon", QuotedExecutableFileName);
ShellProjectKey->FindOrAddKey(L"command")->SetValue(TEXT(""), QuotedExecutableFileName + FString(TEXT(" /projectfiles \"%1\"")));
// HKLM\SOFTWARE\Classes\Unreal.ProjectFile\shell\switchversion
FRegistryKey *ShellVersionKey = ShellKey->FindOrAddKey(TEXT("switchversion"));
ShellVersionKey->SetValue(TEXT(""), TEXT("Switch Unreal Engine version..."));
ShellVersionKey->SetValue(TEXT("Icon"), QuotedExecutableFileName);
ShellVersionKey->FindOrAddKey(L"command")->SetValue(TEXT(""), QuotedExecutableFileName + FString(TEXT(" /switchversion \"%1\"")));
}
int32 FDesktopPlatformWindows::GetShellIntegrationVersion(const FString &FileName)
{
::DWORD VersionInfoSize = GetFileVersionInfoSize(*FileName, NULL);
if (VersionInfoSize != 0)
{
TArray<uint8> VersionInfo;
VersionInfo.AddUninitialized(VersionInfoSize);
if (GetFileVersionInfo(*FileName, NULL, VersionInfoSize, VersionInfo.GetData()))
{
TCHAR *ShellVersion;
::UINT ShellVersionLen;
if (VerQueryValue(VersionInfo.GetData(), TEXT("\\StringFileInfo\\040904b0\\ShellIntegrationVersion"), (LPVOID*)&ShellVersion, &ShellVersionLen))
{
TCHAR *ShellVersionEnd;
int32 Version = FCString::Strtoi(ShellVersion, &ShellVersionEnd, 10);
if(*ShellVersionEnd == 0)
{
return Version;
}
}
}
}
return 0;
}
#undef LOCTEXT_NAMESPACE