Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private/DesktopPlatformBase.h

66 lines
3.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDesktopPlatform.h"
#include "Runtime/Core/Public/Serialization/Json/Json.h"
#include "UProjectInfo.h"
class FDesktopPlatformBase : public IDesktopPlatform
{
public:
FDesktopPlatformBase();
// IDesktopPlatform Implementation
virtual FString GetEngineDescription(const FString& Identifier) override;
virtual FString GetCurrentEngineIdentifier() override;
virtual void EnumerateLauncherEngineInstallations(TMap<FString, FString> &OutInstallations) override;
virtual void EnumerateLauncherSampleInstallations(TArray<FString> &OutInstallations) override;
virtual void EnumerateLauncherSampleProjects(TArray<FString> &OutFileNames) override;
virtual bool GetEngineRootDirFromIdentifier(const FString &Identifier, FString &OutRootDir) override;
virtual bool GetEngineIdentifierFromRootDir(const FString &RootDir, FString &OutIdentifier) override;
virtual bool GetDefaultEngineIdentifier(FString &OutIdentifier) override;
virtual bool GetDefaultEngineRootDir(FString &OutRootDir) override;
virtual bool IsPreferredEngineIdentifier(const FString &Identifier, const FString &OtherIdentifier);
virtual bool IsStockEngineRelease(const FString &Identifier) override;
virtual bool IsSourceDistribution(const FString &RootDir) override;
virtual bool IsPerforceBuild(const FString &RootDir) override;
virtual bool IsValidRootDirectory(const FString &RootDir) override;
virtual bool SetEngineIdentifierForProject(const FString &ProjectFileName, const FString &Identifier) override;
virtual bool GetEngineIdentifierForProject(const FString &ProjectFileName, FString &OutIdentifier) override;
virtual bool OpenProject(const FString& ProjectFileName) override;
virtual bool CleanGameProject(const FString& ProjectDir, FString& OutFailPath, FFeedbackContext* Warn) override;
virtual bool CompileGameProject(const FString& RootDir, const FString& ProjectFileName, FFeedbackContext* Warn) override;
virtual bool GenerateProjectFiles(const FString& RootDir, const FString& ProjectFileName, FFeedbackContext* Warn) override;
virtual bool EnumerateProjectsKnownByEngine(const FString &Identifier, bool bIncludeNativeProjects, TArray<FString> &OutProjectFileNames) override;
virtual FString GetDefaultProjectCreationPath() override;
virtual FGuid GetMachineId() override;
virtual FString GetEpicAccountId() override;
virtual void SetEpicAccountId(const FString& AccountId) override;
private:
FString CurrentEngineIdentifier;
FDateTime LauncherInstallationTimestamp;
TMap<FString, FString> LauncherInstallationList;
TMap<FString, FUProjectDictionary> CachedProjectDictionaries;
void ReadLauncherInstallationList();
void CheckForLauncherEngineInstallation(const FString &AppId, const FString &Identifier, TMap<FString, FString> &OutInstallations);
int32 ParseReleaseVersion(const FString &Version);
TSharedPtr<FJsonObject> LoadProjectFile(const FString &FileName);
bool SaveProjectFile(const FString &FileName, TSharedPtr<FJsonObject> Object);
const FUProjectDictionary &GetCachedProjectDictionary(const FString& RootDir);
void GetProjectBuildProducts(const FString& ProjectFileName, TArray<FString> &OutFileNames, TArray<FString> &OutDirectoryNames);
};