You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Milestone 4 -Added support for grouping devices based off MachineName, Platform, OSVersion, Model, GPU, CPU, RAM, or RenderMode. -Added a graphical test result section to show relative times between instances. [CL 2076099 by kevin hamilton in Main branch]
214 lines
6.9 KiB
C++
214 lines
6.9 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
/*=============================================================================
|
|
AutomationDeviceClusterManager.h: Declares the FAutomationDeviceClusterManager class.
|
|
=============================================================================*/
|
|
|
|
#pragma once
|
|
|
|
|
|
/**
|
|
* Managers groups of devices for job distribution
|
|
*/
|
|
class FAutomationDeviceClusterManager
|
|
{
|
|
public:
|
|
/** Clear out all clusters for a new session */
|
|
void Reset();
|
|
|
|
/**
|
|
* Add a new device from an AutomationWorkerFindWorkersResponse message, creating new clusters as needed
|
|
* @param MessageAddress - The network address of an available worker
|
|
* @param Message - The message that contains the device info
|
|
* @param GroupFlags - Used find out which group to put the new device into
|
|
*/
|
|
void AddDeviceFromMessage(const FMessageAddress& MessageAddress, const FAutomationWorkerFindWorkersResponse& Message, const uint32 GroupFlags);
|
|
|
|
/** Remove a device (went offline, etc) */
|
|
void Remove(const FMessageAddress& MessageAddress);
|
|
|
|
/** Returns number of unique device types */
|
|
int32 GetNumClusters() const;
|
|
|
|
/** Returns the sum of the device counts per cluster */
|
|
int32 GetTotalNumDevices() const;
|
|
|
|
/** Returns the number of devices in of a particular device type */
|
|
int32 GetNumDevicesInCluster (const int32 ClusterIndex) const;
|
|
|
|
/** Returns the number of active devices in of a particular device type */
|
|
int32 GetNumActiveDevicesInCluster(const int32 ClusterIndex) const;
|
|
|
|
/** Returns the name of the cluster group */
|
|
FString GetClusterGroupName(const int32 ClusterIndex) const;
|
|
|
|
/** Returns the name of the devices within this cluster */
|
|
FString GetClusterDeviceType (const int32 ClusterIndex) const;
|
|
|
|
/** Returns the name of a device within a cluster */
|
|
FString GetClusterDeviceName(const int32 ClusterIndex, const int32 DeviceIndex) const;
|
|
|
|
/**
|
|
* Finds the cluster/device index for a particular Guid
|
|
*
|
|
* @param MessageAddress - Network address of the device
|
|
* @param OutClusterIndex - the index of the platform this device was in
|
|
* @param OutDeviceIndex - the index of the device within OutClusterIndex
|
|
*
|
|
* @return - true if the device was found within a cluster
|
|
*/
|
|
bool FindDevice(const FMessageAddress& MessageAddress, int32& OutClusterIndex, int32& OutDeviceIndex);
|
|
|
|
/**
|
|
* Returns the message address of the device specified
|
|
* @param ClusterIndex - index of the device cluster
|
|
* @param DeviceIndex - index of the device within the cluster
|
|
*
|
|
* @return The message address of this device
|
|
*/
|
|
FMessageAddress GetDeviceMessageAddress(const int32 ClusterIndex, const int32 DeviceIndex) const;
|
|
|
|
/**
|
|
* Returns the devices that have been reserved for a particular test
|
|
*
|
|
* @param ClusterIndex - the device type we are testing
|
|
* @param Report - The automation test that we are trying to run (when we have enough participants)
|
|
*
|
|
* @return - The array of devices that are currently signed up for running this test
|
|
*/
|
|
TArray<FMessageAddress> GetDevicesReservedForTest(const int32 ClusterIndex, TSharedPtr <IAutomationReport> Report);
|
|
|
|
/**
|
|
* Returns the current test this device should be running
|
|
* @param ClusterIndex - index of the device cluster
|
|
* @param DeviceIndex - index of the device within the cluster
|
|
* @return - NULL if this device is available or the test structure if it is in-process
|
|
*/
|
|
TSharedPtr <IAutomationReport> GetTest(const int32 ClusterIndex, const int32 DeviceIndex) const;
|
|
|
|
/**
|
|
* Sets the current test being run by the particular device
|
|
*
|
|
* @param ClusterIndex - The Cluster which holds the device we intend to run the test on
|
|
* @param DeviceIndex - The devices index in the cluster where we intend to run the test on
|
|
* @param NewReport - The test we are going to run
|
|
*/
|
|
void SetTest(const int32 ClusterIndex, const int32 DeviceIndex, TSharedPtr <IAutomationReport> NewReport);
|
|
|
|
/**
|
|
* Resets all cases on devices which are running the specified test to NULL
|
|
*
|
|
* @param ClusterIndex - The Cluster where we want all devices running the test to cease
|
|
* @param InTest - The test we are stopping
|
|
*/
|
|
void ResetAllDevicesRunningTest( const int32 ClusterIndex, IAutomationReportPtr InTest );
|
|
|
|
/**
|
|
* Disable a device as it is no longer available - keep around to get the results
|
|
* @param ClusterIndex - the index of the platform this device was in
|
|
* @param DeviceIndex - the index of the device within OutClusterIndex
|
|
*/
|
|
void DisableDevice( const int32 ClusterIndex, const int32 DeviceIndex );
|
|
|
|
/**
|
|
* Check if a device is enabled
|
|
* @param ClusterIndex - the index of the platform this device was in
|
|
* @param DeviceIndex - the index of the device within OutClusterIndex
|
|
*/
|
|
bool DeviceEnabled( const int32 ClusterIndex, const int32 DeviceIndex );
|
|
|
|
/**
|
|
* Check if there are any active game instances left
|
|
* @return True if there are some game instances
|
|
*/
|
|
bool HasActiveDevice();
|
|
|
|
/**
|
|
* Regroups the device clusters based off the current group flags
|
|
*/
|
|
void ReGroupDevices( const uint32 GroupFlags );
|
|
|
|
private:
|
|
|
|
/** per actual device, the network address and current test being run */
|
|
class FDeviceState
|
|
{
|
|
public:
|
|
FDeviceState(FMessageAddress NewMessageAddress, const FAutomationWorkerFindWorkersResponse& Message )
|
|
{
|
|
DeviceMessageAddress = NewMessageAddress;
|
|
DeviceName = Message.DeviceName;
|
|
PlatformName = Message.Platform;
|
|
OSVersionName = Message.OSVersionName;
|
|
ModelName = Message.ModelName;
|
|
GPUName = Message.GPUName;
|
|
CPUModelName = Message.CPUModelName;
|
|
RAMInGB = Message.RAMInGB;
|
|
RenderModeName = Message.RenderModeName;
|
|
Report.Reset();
|
|
GameInstanceName = Message.InstanceName;
|
|
IsDeviceAvailable = true;
|
|
}
|
|
|
|
/** Network address for device */
|
|
FMessageAddress DeviceMessageAddress;
|
|
|
|
/** The instance name */
|
|
FString GameInstanceName;
|
|
|
|
/** The name of device */
|
|
FString DeviceName;
|
|
|
|
/** The name of the platform */
|
|
FString PlatformName;
|
|
|
|
/** The name of the operating system version */
|
|
FString OSVersionName;
|
|
|
|
/** The name of the device model */
|
|
FString ModelName;
|
|
|
|
/** The name of the GPU */
|
|
FString GPUName;
|
|
|
|
/** The name of the CPU model */
|
|
FString CPUModelName;
|
|
|
|
/** The amount of RAM this device has in gigabytes */
|
|
uint32 RAMInGB;
|
|
|
|
/** The name of the current render mode */
|
|
FString RenderModeName;
|
|
|
|
/** NULL if this device is available to do work*/
|
|
TSharedPtr <IAutomationReport> Report;
|
|
|
|
/** Hold if the game instance is available */
|
|
bool IsDeviceAvailable;
|
|
};
|
|
|
|
/** for each cluster, the name and array of known devices */
|
|
class FDeviceCluster
|
|
{
|
|
public:
|
|
/** Name of the Cluster */
|
|
FString ClusterName;
|
|
|
|
/** Name of the platform */
|
|
FString DeviceTypeName;
|
|
|
|
/** Guids/state for each device of this type */
|
|
TArray <FDeviceState> Devices;
|
|
};
|
|
|
|
/**
|
|
* Generates a group name based off the device info and current group flags
|
|
*/
|
|
FString GetGroupNameForDevice(const FDeviceState& DeviceState, const uint32 DeviceGroupFlags);
|
|
|
|
/** Array of all clusters */
|
|
TArray <FDeviceCluster> Clusters;
|
|
};
|
|
|
|
|