Files
UnrealEngineUWP/Engine/Config/Localization/PropertyNames.ini

44 lines
1.3 KiB
INI

[CommonSettings]
SourcePath=../../../Engine/Content/Localization/PropertyNames
DestinationPath=../../../Engine/Content/Localization/PropertyNames
ManifestName=PropertyNames.manifest
ArchiveName=PropertyNames.archive
SourceCulture=en
CulturesToGenerate=es
CulturesToGenerate=en
CulturesToGenerate=ja
CulturesToGenerate=ko
CulturesToGenerate=zh-Hans-CN
;Gather text from metadata
[GatherTextStep0]
CommandletClass=GatherTextFromMetaData
IncludePaths=*/Engine/Source/Editor/*
IncludePaths=*/Engine/Source/Runtime/*
IncludePaths=*/Engine/Source/Developer/*
ExcludePaths=*/Engine/Config/Localization/*
ExcludePaths=*/Engine/Source/Developer/NoRedist/CommunityPortalServices/*
InputKeys=DisplayName
OutputNamespaces=UObjectDisplayNames
OutputKeys="{FieldPath}"
;Write Manifest
[GatherTextStep1]
CommandletClass=GenerateGatherManifest
;Write Archives
[GatherTextStep2]
CommandletClass=GenerateGatherArchive
bPurgeOldEmptyEntries=true
;Write Localized Text Resource
[GatherTextStep3]
CommandletClass=GenerateTextLocalizationResource
ResourceName=PropertyNames.locres
;Write Text Localization Report
[GatherTextStep4]
CommandletClass=GenerateTextLocalizationReport
DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
bConflictReport=true
ConflictReportName=PropertyNameConflicts.txt