Files
UnrealEngineUWP/Engine/Config/BaseGame.ini
Josh Markiewicz 285ca695d9 #UE4 - added an inactive player state lifespan config value to InactivePlayerState code feature
- allows games to configure amount of time a playerstate remains on player logout

[CL 2251762 by Josh Markiewicz in Main branch]
2014-08-11 15:20:20 -04:00

58 lines
1.2 KiB
INI

[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Game
[/Script/Engine.GameMode]
InactivePlayerStateLifeSpan=300
[DefaultPlayer]
Name=Player
[/Script/Engine.GameNetworkManager]
MaxIdleTime=+0.0
DefaultMaxTimeMargin=+0.0
TimeMarginSlack=+1.35
DefaultMinTimeMargin=-1.0
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
[/Script/Engine.GameSession]
MaxPlayers=16
MaxSpectators=2
MaxSplitscreensPerConnection=4
bRequiresPushToTalk=true
[/Script/EngineSettings.GeneralProjectSettings]
CompanyName=
CopyrightNotice=
Description=
LicensingTerms=
PrivacyPolicy=
ProjectVersion=
Homepage=
SupportContact=
[/Script/Engine.HUD]
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHUD=true
bShowDirectorInfoDebug=false
bShowDirectorInfoHUD=false
DebugDisplay=AI
[/Script/Engine.PlayerController]
InteractDistance=512
InputYawScale=2.5
InputPitchScale=-1.75
InputRollScale=1.0
[/Script/Engine.DebugCameraController]
bShowSelectedInfo=true
[/Script/Engine.WorldSettings]
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=false
DefaultAmbientZoneSettings=(bIsWorldSettings=true)
+EnabledPlugins="ExampleDeviceProfileSelector"