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- allows games to configure amount of time a playerstate remains on player logout [CL 2251762 by Josh Markiewicz in Main branch]
58 lines
1.2 KiB
INI
58 lines
1.2 KiB
INI
[Internationalization]
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+LocalizationPaths=%GAMEDIR%Content/Localization/Game
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[/Script/Engine.GameMode]
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InactivePlayerStateLifeSpan=300
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[DefaultPlayer]
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Name=Player
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[/Script/Engine.GameNetworkManager]
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MaxIdleTime=+0.0
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DefaultMaxTimeMargin=+0.0
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TimeMarginSlack=+1.35
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DefaultMinTimeMargin=-1.0
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TotalNetBandwidth=32000
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MaxDynamicBandwidth=7000
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MinDynamicBandwidth=4000
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[/Script/Engine.GameSession]
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MaxPlayers=16
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MaxSpectators=2
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MaxSplitscreensPerConnection=4
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bRequiresPushToTalk=true
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[/Script/EngineSettings.GeneralProjectSettings]
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CompanyName=
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CopyrightNotice=
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Description=
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LicensingTerms=
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PrivacyPolicy=
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ProjectVersion=
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Homepage=
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SupportContact=
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[/Script/Engine.HUD]
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ConsoleMessageCount=4
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ConsoleFontSize=5
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MessageFontOffset=0
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bShowHUD=true
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bShowDirectorInfoDebug=false
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bShowDirectorInfoHUD=false
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DebugDisplay=AI
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[/Script/Engine.PlayerController]
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InteractDistance=512
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InputYawScale=2.5
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InputPitchScale=-1.75
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InputRollScale=1.0
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[/Script/Engine.DebugCameraController]
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bShowSelectedInfo=true
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[/Script/Engine.WorldSettings]
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ChanceOfPhysicsChunkOverride=1.0
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bEnableChanceOfPhysicsChunkOverride=false
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DefaultAmbientZoneSettings=(bIsWorldSettings=true)
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+EnabledPlugins="ExampleDeviceProfileSelector"
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