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- If your web camera requires vertical mirroring, we'll do that automatically now - For editor streaming, you can now customize horizontal mirroring in the Live Streaming preferences - For game streaming, you can select whether to mirror horizontally using the new pin on the "Start Broadcasting Game" node Slate - Slate brushes now support mirroring (none, horizontal, vertical, or both) TTP 340769 #codereview matt.kuhlenschmidt [CL 2220564 by Mike Fricker in Main branch]
18 lines
523 B
INI
18 lines
523 B
INI
[/Script/UnrealEd.EditorGameAgnosticSettings]
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[/Script/NewsFeed.NewsFeedSettings]
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CdnSourceUrl="http://cdn.unrealengine.com/newsfeed/[[Culture]]/index.json"
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LocalSourcePath="Editor/NewsFeed/[[Culture]]/"
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Source=NEWSFEED_Cdn
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MaxItemsToShow=10
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ShowOnlyUnreadItems=True
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[/Script/EditorLiveStreaming.EditorLiveStreamingSettings]
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FrameRate=30
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ScreenScaling=0.75
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bPrimaryMonitorOnly=true
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bEnableWebCam=true
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WebCamResolution=Normal_640x480
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bMirrorWebCamImage=false
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bCaptureAudioFromComputer=true
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bCaptureAudioFromMicrophone=true |