Files
UnrealEngineUWP/Engine/Source/UE4Game.Target.cs
robert manuszewski b799b5bd4e Removed a name of an internal project from comments
#rb none
#jira UE-77150

#ROBOMERGE-SOURCE: CL 7318518 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)

[CL 7318519 by robert manuszewski in Main branch]
2019-07-16 05:00:03 -04:00

30 lines
795 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.All)]
public class UE4GameTarget : TargetRules
{
public UE4GameTarget( TargetInfo Target ) : base(Target)
{
Type = TargetType.Game;
BuildEnvironment = TargetBuildEnvironment.Shared;
ExtraModuleNames.Add("UE4Game");
if (Target.Platform == UnrealTargetPlatform.IOS)
{
// to make iOS projects as small as possible we excluded some items from the engine.
// uncomment below to make a smaller iOS build
/*bCompileRecast = false;
bCompileSpeedTree = false;
bCompileAPEX = false;
bCompileLeanAndMeanUE = true;
bCompilePhysXVehicle = false;
bCompileFreeType = false;
bCompileForSize = true;*/
}
}
}