Files
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers/Private/AnimationModifierDetailCustomization.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

59 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimationModifierDetailCustomization.h"
#include "AnimationModifier.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "DetailCategoryBuilder.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Text/STextBlock.h"
#define LOCTEXT_NAMESPACE "FAnimationModifierDetailCustomization"
void FAnimationModifierDetailCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
ModifierInstance = nullptr;
TArray<TWeakObjectPtr<UObject>> Objects;
DetailBuilder.GetObjectsBeingCustomized(Objects);
ensure(Objects.Num() == 1); // This is in here to ensure we are only showing the modifier details in the blueprint editor
for (TWeakObjectPtr<UObject> Object : Objects)
{
if (Object->IsA<UAnimationModifier>())
{
ModifierInstance = Cast<UAnimationModifier>(Object.Get());
}
}
// If we have found a valid modifier instance add a revision bump button to the details panel
if (ModifierInstance)
{
IDetailCategoryBuilder& RevisionCategory = DetailBuilder.EditCategory("Revision");
FDetailWidgetRow& UpdateRevisionRow = RevisionCategory.AddCustomRow(LOCTEXT("UpdateRevisionSearchLabel", "Update Revision"))
.WholeRowWidget
[
SAssignNew(UpdateRevisionButton, SButton)
.OnClicked(this, &FAnimationModifierDetailCustomization::OnUpdateRevisionButtonClicked)
.ContentPadding(FMargin(2))
.Content()
[
SNew(STextBlock)
.Justification(ETextJustify::Center)
.Text(LOCTEXT("UpdateRevisionText", "Update Revision"))
]
];
}
}
FReply FAnimationModifierDetailCustomization::OnUpdateRevisionButtonClicked()
{
if (ModifierInstance)
{
ModifierInstance->UpdateRevisionGuid(ModifierInstance->GetClass());
}
return FReply::Handled();
}
#undef LOCTEXT_NAMESPACE //"FAnimationModifierDetailCustomization"