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#review @Mikko.Mononen #rb Mikko.Mononen #jira none #preflight 60929c4d93d92d00015f1cd5 [CL 16207024 by Aris Theophanidis in ue5-main branch]
685 lines
23 KiB
C++
685 lines
23 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VisualLoggerRenderingActor.h"
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#include "AI/NavigationSystemBase.h"
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#include "VisualLogger/VisualLogger.h"
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#include "LogVisualizerSettings.h"
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#include "VisualLoggerDatabase.h"
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#include "LogVisualizerPublic.h"
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#if WITH_EDITOR
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#include "GeomTools.h"
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#endif // WITH_EDITOR
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#include "VisualLoggerRenderingComponent.h"
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namespace FDebugDrawing
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{
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const FVector NavOffset(0, 0, 15);
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}
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class UVisualLoggerRenderingComponent;
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class FVisualLoggerSceneProxy final : public FDebugRenderSceneProxy
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{
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public:
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SIZE_T GetTypeHash() const override
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{
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static size_t UniquePointer;
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return reinterpret_cast<size_t>(&UniquePointer);
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}
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FVisualLoggerSceneProxy(const UVisualLoggerRenderingComponent* InComponent)
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: FDebugRenderSceneProxy(InComponent)
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{
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DrawType = SolidAndWireMeshes;
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ViewFlagName = TEXT("VisLog");
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ViewFlagIndex = uint32(FEngineShowFlags::FindIndexByName(*ViewFlagName));
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bWantsSelectionOutline = false;
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}
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virtual FPrimitiveViewRelevance GetViewRelevance(const FSceneView* View) const override
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{
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FPrimitiveViewRelevance Result;
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Result.bDrawRelevance = IsShown(View);
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Result.bDynamicRelevance = true;
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// ideally the TranslucencyRelevance should be filled out by the material, here we do it conservative
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Result.bSeparateTranslucency = Result.bNormalTranslucency = IsShown(View) && GIsEditor;
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return Result;
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}
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virtual uint32 GetMemoryFootprint(void) const override { return sizeof(*this) + GetAllocatedSize(); }
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uint32 GetAllocatedSize(void) const
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{
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return FDebugRenderSceneProxy::GetAllocatedSize();
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}
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};
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UVisualLoggerRenderingComponent::UVisualLoggerRenderingComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
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{
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}
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FPrimitiveSceneProxy* UVisualLoggerRenderingComponent::CreateSceneProxy()
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{
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AVisualLoggerRenderingActor* RenderingActor = Cast<AVisualLoggerRenderingActor>(GetOuter());
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if (RenderingActor == NULL)
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{
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return NULL;
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}
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ULogVisualizerSettings *Settings = ULogVisualizerSettings::StaticClass()->GetDefaultObject<ULogVisualizerSettings>();
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FVisualLoggerSceneProxy *VLogSceneProxy = new FVisualLoggerSceneProxy(this);
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VLogSceneProxy->SolidMeshMaterial = Settings->GetDebugMeshMaterial();
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for (auto& CurrentShapes : RenderingActor->DebugShapesPerRow)
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{
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VLogSceneProxy->Spheres.Append(CurrentShapes.Value.Points);
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VLogSceneProxy->Lines.Append(CurrentShapes.Value.Lines);
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VLogSceneProxy->Boxes.Append(CurrentShapes.Value.Boxes);
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VLogSceneProxy->Meshes.Append(CurrentShapes.Value.Meshes);
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VLogSceneProxy->Cones.Append(CurrentShapes.Value.Cones);
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VLogSceneProxy->Texts.Append(CurrentShapes.Value.Texts);
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VLogSceneProxy->Cylinders.Append(CurrentShapes.Value.Cylinders);
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VLogSceneProxy->ArrowLines.Append(CurrentShapes.Value.Arrows);
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VLogSceneProxy->Capsules.Append(CurrentShapes.Value.Capsules);
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}
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{
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VLogSceneProxy->Spheres.Append(RenderingActor->TestDebugShapes.Points);
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VLogSceneProxy->Lines.Append(RenderingActor->TestDebugShapes.Lines);
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VLogSceneProxy->Boxes.Append(RenderingActor->TestDebugShapes.Boxes);
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VLogSceneProxy->Meshes.Append(RenderingActor->TestDebugShapes.Meshes);
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VLogSceneProxy->Cones.Append(RenderingActor->TestDebugShapes.Cones);
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VLogSceneProxy->Texts.Append(RenderingActor->TestDebugShapes.Texts);
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VLogSceneProxy->Cylinders.Append(RenderingActor->TestDebugShapes.Cylinders);
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VLogSceneProxy->ArrowLines.Append(RenderingActor->TestDebugShapes.Arrows);
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VLogSceneProxy->Capsules.Append(RenderingActor->TestDebugShapes.Capsules);
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}
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#if WITH_EDITOR
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if (VLogSceneProxy)
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{
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DebugDrawDelegateHelper.InitDelegateHelper(VLogSceneProxy);
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DebugDrawDelegateHelper.ReregisterDebugDrawDelgate();
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}
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#endif
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return VLogSceneProxy;
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}
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FBoxSphereBounds UVisualLoggerRenderingComponent::CalcBounds(const FTransform& LocalToWorld) const
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{
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FBox MyBounds;
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MyBounds.Init();
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MyBounds = FBox(FVector(-HALF_WORLD_MAX, -HALF_WORLD_MAX, -HALF_WORLD_MAX), FVector(HALF_WORLD_MAX, HALF_WORLD_MAX, HALF_WORLD_MAX));
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return MyBounds;
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}
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void UVisualLoggerRenderingComponent::CreateRenderState_Concurrent(FRegisterComponentContext* Context)
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{
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Super::CreateRenderState_Concurrent(Context);
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#if WITH_EDITOR
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DebugDrawDelegateHelper.RegisterDebugDrawDelgate();
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#endif
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}
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void UVisualLoggerRenderingComponent::DestroyRenderState_Concurrent()
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{
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#if WITH_EDITOR
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DebugDrawDelegateHelper.UnregisterDebugDrawDelgate();
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#endif
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Super::DestroyRenderState_Concurrent();
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}
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AVisualLoggerRenderingActor::AVisualLoggerRenderingActor(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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USceneComponent* SceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT("SceneComp"));
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RootComponent = SceneComponent;
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RenderingComponent = CreateDefaultSubobject<UVisualLoggerRenderingComponent>(TEXT("RenderingComponent"));
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if (HasAnyFlags(RF_ClassDefaultObject) == false)
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{
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FVisualLoggerDatabase::Get().GetEvents().OnItemSelectionChanged.AddUObject(this, &AVisualLoggerRenderingActor::OnItemSelectionChanged);
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FVisualLoggerDatabase::Get().GetEvents().OnRowSelectionChanged.AddUObject(this, &AVisualLoggerRenderingActor::ObjectSelectionChanged);
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FLogVisualizer::Get().GetEvents().OnFiltersChanged.AddUObject(this, &AVisualLoggerRenderingActor::OnFiltersChanged);
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}
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}
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AVisualLoggerRenderingActor::~AVisualLoggerRenderingActor()
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{
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if (HasAnyFlags(RF_ClassDefaultObject) == false)
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{
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FVisualLoggerDatabase::Get().GetEvents().OnItemSelectionChanged.RemoveAll(this);
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FVisualLoggerDatabase::Get().GetEvents().OnRowSelectionChanged.RemoveAll(this);
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FLogVisualizer::Get().GetEvents().OnFiltersChanged.RemoveAll(this);
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}
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}
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void AVisualLoggerRenderingActor::ObjectSelectionChanged(const TArray<FName>& Selection)
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{
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if (Selection.Num() > 0)
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{
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for (auto CurrentName : Selection)
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{
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if (DebugShapesPerRow.Contains(CurrentName) == false)
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{
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DebugShapesPerRow.Add(CurrentName);
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FVisualLoggerDBRow &DBRow = FVisualLoggerDatabase::Get().GetRowByName(CurrentName);
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FTimelineDebugShapes& ShapesCache = DebugShapesPerRow[CurrentName];
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for (const auto &CurrentEntry : DBRow.GetItems())
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{
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if (CurrentEntry.Entry.Location != FVector::ZeroVector)
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{
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ShapesCache.LogEntriesPath.Add(CurrentEntry.Entry.Location);
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}
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}
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}
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}
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for (TMap<FName, FTimelineDebugShapes>::TIterator It(DebugShapesPerRow); It; ++It)
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{
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if (Selection.Find(It->Key) == INDEX_NONE)
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{
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It.RemoveCurrent();
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}
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}
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}
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else
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{
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DebugShapesPerRow.Reset();
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}
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CachedRowSelection = Selection;
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MarkComponentsRenderStateDirty();
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}
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void AVisualLoggerRenderingActor::OnItemSelectionChanged(const FVisualLoggerDBRow& DBRow, int32 ItemIndex)
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{
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const FName RowName = DBRow.GetOwnerName();
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const TMap<FName, FVisualLogExtensionInterface*>& AllExtensions = FVisualLogger::Get().GetAllExtensions();
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for (auto& Extension : AllExtensions)
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{
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Extension.Value->DrawData(FVisualLoggerEditorInterface::Get(), NULL);
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}
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if (DebugShapesPerRow.Contains(RowName) == false)
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{
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return;
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}
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if (FVisualLoggerDatabase::Get().IsRowVisible(RowName) == false || DBRow.GetItems().IsValidIndex(ItemIndex) == false)
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{
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return;
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}
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FTimelineDebugShapes& ShapesCache = DebugShapesPerRow[RowName];
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ShapesCache.Reset();
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const TArray<FVisualLogDevice::FVisualLogEntryItem>& Entries = DBRow.GetItems();
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const int32 CurrentItemIndex = DBRow.GetCurrentItemIndex();
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GetDebugShapes(Entries[CurrentItemIndex], ShapesCache);
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MarkComponentsRenderStateDirty();
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}
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void AVisualLoggerRenderingActor::ResetRendering()
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{
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CachedRowSelection.Reset();
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DebugShapesPerRow.Reset();
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MarkComponentsRenderStateDirty();
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}
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void AVisualLoggerRenderingActor::OnFiltersChanged()
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{
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const TMap<FName, FVisualLogExtensionInterface*>& AllExtensions = FVisualLogger::Get().GetAllExtensions();
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for (auto& Extension : AllExtensions)
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{
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Extension.Value->DrawData(FVisualLoggerEditorInterface::Get(), NULL);
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}
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DebugShapesPerRow.Reset();
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const TArray<FName>& RowNames = FVisualLoggerDatabase::Get().GetSelectedRows();
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for (FName CurrentName : RowNames)
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{
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FVisualLoggerDBRow& DBRow = FVisualLoggerDatabase::Get().GetRowByName(CurrentName);
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FTimelineDebugShapes& ShapesCache = DebugShapesPerRow.FindOrAdd(CurrentName);
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ShapesCache.Reset();
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if (DBRow.GetCurrentItemIndex() != INDEX_NONE)
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{
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GetDebugShapes(DBRow.GetCurrentItem(), ShapesCache);
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}
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}
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MarkComponentsRenderStateDirty();
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}
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void AVisualLoggerRenderingActor::AddDebugRendering()
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{
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const float Thickness = 2;
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{
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const FVector BoxExtent(100, 100, 100);
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const FBox Box(FVector(128), FVector(300));
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TestDebugShapes.Boxes.Add(FDebugRenderSceneProxy::FDebugBox(Box, FColor::Red));
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FTransform Trans;
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Trans.SetRotation(FQuat::MakeFromEuler(FVector(0.1, 0.2, 1.2)));
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TestDebugShapes.Boxes.Add(FDebugRenderSceneProxy::FDebugBox(Box, FColor::Red, Trans));
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}
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{
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const FVector Orgin = FVector(400,0,128);
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const FVector Direction = FVector(0,0,1);
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const float Length = 300;
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FVector YAxis, ZAxis;
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Direction.FindBestAxisVectors(YAxis, ZAxis);
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TestDebugShapes.Cones.Add(FDebugRenderSceneProxy::FCone(FScaleMatrix(FVector(Length)) * FMatrix(Direction, YAxis, ZAxis, Orgin), 30, 30, FColor::Blue));
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}
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{
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const FVector Start = FVector(700, 0, 128);
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const FVector End = FVector(700, 0, 128+300);
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const float Radius = 200;
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const float HalfHeight = 150;
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TestDebugShapes.Cylinders.Add(FDebugRenderSceneProxy::FWireCylinder(Start + FVector(0, 0, HalfHeight), Radius, HalfHeight, FColor::Magenta));
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}
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{
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const FVector Base = FVector(1000, 0, 128);
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const float HalfHeight = 150;
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const float Radius = 50;
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const FQuat Rotation = FQuat::Identity;
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const FMatrix Axes = FQuatRotationTranslationMatrix(Rotation, FVector::ZeroVector);
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const FVector XAxis = Axes.GetScaledAxis(EAxis::X);
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const FVector YAxis = Axes.GetScaledAxis(EAxis::Y);
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const FVector ZAxis = Axes.GetScaledAxis(EAxis::Z);
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TestDebugShapes.Capsules.Add(FDebugRenderSceneProxy::FCapsule(Base, Radius, XAxis, YAxis, ZAxis, HalfHeight, FColor::Yellow));
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}
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{
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const float Radius = 50;
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TestDebugShapes.Points.Add(FDebugRenderSceneProxy::FSphere(10, FVector(1300, 0, 128), FColor::White));
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}
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}
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namespace
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{
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static bool IsPolygonWindingCorrect(const TArray<FVector>& Verts)
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{
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// this will work only for convex polys, but we're assuming that all logged polygons are convex in the first place
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if (Verts.Num() >= 3)
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{
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const FVector SurfaceNormal = FVector::CrossProduct(Verts[1] - Verts[0], Verts[2] - Verts[0]);
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const float TestDot = FVector::DotProduct(SurfaceNormal, FVector(0, 0, 1));
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return TestDot > 0;
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}
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return false;
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}
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static void GetPolygonMesh(const FVisualLogShapeElement* ElementToDraw, FDebugRenderSceneProxy::FMesh& TestMesh, const FVector& VertexOffset = FVector::ZeroVector)
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{
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TestMesh.Color = ElementToDraw->GetFColor();
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FClipSMPolygon InPoly(ElementToDraw->Points.Num());
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InPoly.FaceNormal = FVector(0, 0, 1);
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const bool bHasCorrectWinding = IsPolygonWindingCorrect(ElementToDraw->Points);
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if (bHasCorrectWinding)
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{
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for (int32 Index = 0; Index < ElementToDraw->Points.Num(); Index++)
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{
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FClipSMVertex v1;
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v1.Pos = ElementToDraw->Points[Index];
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InPoly.Vertices.Add(v1);
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}
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}
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else
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{
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for (int32 Index = ElementToDraw->Points.Num() - 1; Index >= 0; Index--)
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{
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FClipSMVertex v1;
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v1.Pos = ElementToDraw->Points[Index];
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InPoly.Vertices.Add(v1);
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}
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}
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TArray<FClipSMTriangle> OutTris;
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const bool bTriangulated = FGeomTools::TriangulatePoly(OutTris, InPoly, false);
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if (bTriangulated)
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{
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int32 LastIndex = 0;
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FGeomTools::RemoveRedundantTriangles(OutTris);
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for (const auto& CurrentTri : OutTris)
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{
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TestMesh.Vertices.Add(FDynamicMeshVertex(CurrentTri.Vertices[0].Pos + VertexOffset));
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TestMesh.Vertices.Add(FDynamicMeshVertex(CurrentTri.Vertices[1].Pos + VertexOffset));
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TestMesh.Vertices.Add(FDynamicMeshVertex(CurrentTri.Vertices[2].Pos + VertexOffset));
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TestMesh.Indices.Add(LastIndex++);
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TestMesh.Indices.Add(LastIndex++);
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TestMesh.Indices.Add(LastIndex++);
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}
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}
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}
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}
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void AVisualLoggerRenderingActor::GetDebugShapes(const FVisualLogDevice::FVisualLogEntryItem& EntryItem, FTimelineDebugShapes& DebugShapes)
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{
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const FVisualLogEntry* Entry = &EntryItem.Entry;
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const FVisualLogShapeElement* ElementToDraw = Entry->ElementsToDraw.GetData();
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const int32 ElementsCount = Entry->ElementsToDraw.Num();
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#if 0
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AddDebugRendering();
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#endif
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{
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const float Length = 100;
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const FVector DirectionNorm = FVector(0, 0, 1).GetSafeNormal();
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FVector YAxis, ZAxis;
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DirectionNorm.FindBestAxisVectors(YAxis, ZAxis);
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DebugShapes.Cones.Add(FDebugRenderSceneProxy::FCone(FScaleMatrix(FVector(Length)) * FMatrix(DirectionNorm, YAxis, ZAxis, Entry->Location), 5, 5, FColor::Red));
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}
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if (DebugShapes.LogEntriesPath.Num())
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{
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FVector Location = DebugShapes.LogEntriesPath[0];
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for (int32 Index = 1; Index < DebugShapes.LogEntriesPath.Num(); ++Index)
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{
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const FVector CurrentLocation = DebugShapes.LogEntriesPath[Index];
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DebugShapes.Lines.Add(FDebugRenderSceneProxy::FDebugLine(Location, CurrentLocation, FColor(160, 160, 240), 2.0));
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Location = CurrentLocation;
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}
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}
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for (int32 ElementIndex = 0; ElementIndex < ElementsCount; ++ElementIndex, ++ElementToDraw)
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{
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if (!FVisualLoggerFilters::Get().MatchCategoryFilters(ElementToDraw->Category.ToString(), ElementToDraw->Verbosity))
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{
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continue;
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}
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const FVector CorridorOffset = FDebugDrawing::NavOffset * 1.25f;
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const FColor Color = ElementToDraw->GetFColor();
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switch (ElementToDraw->GetType())
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{
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case EVisualLoggerShapeElement::SinglePoint:
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{
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const float Radius = float(ElementToDraw->Radius);
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const bool bDrawLabel = (ElementToDraw->Description.IsEmpty() == false);
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const int32 NumPoints = ElementToDraw->Points.Num();
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for (int32 Index = 0; Index < NumPoints; ++Index)
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{
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const FVector& Point = ElementToDraw->Points[Index];
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DebugShapes.Points.Add(FDebugRenderSceneProxy::FSphere(Radius, Point, Color));
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if (bDrawLabel)
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{
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const FString PrintString = NumPoints == 1 ? ElementToDraw->Description : FString::Printf(TEXT("%s_%d"), *ElementToDraw->Description, Index);
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DebugShapes.Texts.Add(FDebugRenderSceneProxy::FText3d(PrintString, Point, Color));
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}
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}
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}
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break;
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case EVisualLoggerShapeElement::Polygon:
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{
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FDebugRenderSceneProxy::FMesh TestMesh;
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GetPolygonMesh(ElementToDraw, TestMesh, CorridorOffset);
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DebugShapes.Meshes.Add(TestMesh);
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for (int32 VIdx = 0; VIdx < ElementToDraw->Points.Num(); VIdx++)
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{
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DebugShapes.Lines.Add(FDebugRenderSceneProxy::FDebugLine(
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ElementToDraw->Points[VIdx] + CorridorOffset,
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ElementToDraw->Points[(VIdx + 1) % ElementToDraw->Points.Num()] + CorridorOffset,
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FColor::Cyan,
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2)
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);
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}
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}
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break;
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case EVisualLoggerShapeElement::Mesh:
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{
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struct FHeaderData
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{
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float VerticesNum, FacesNum;
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FHeaderData(const FVector& InVector) : VerticesNum(InVector.X), FacesNum(InVector.Y) {}
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};
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const FHeaderData HeaderData(ElementToDraw->Points[0]);
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FDebugRenderSceneProxy::FMesh TestMesh;
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TestMesh.Color = ElementToDraw->GetFColor();
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int32 StartIndex = 1;
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int32 EndIndex = StartIndex + HeaderData.VerticesNum;
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for (int32 VIdx = StartIndex; VIdx < EndIndex; VIdx++)
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{
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TestMesh.Vertices.Add(ElementToDraw->Points[VIdx]);
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}
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StartIndex = EndIndex;
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EndIndex = StartIndex + HeaderData.FacesNum;
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for (int32 VIdx = StartIndex; VIdx < EndIndex; VIdx++)
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{
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const FVector &CurrentFace = ElementToDraw->Points[VIdx];
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TestMesh.Indices.Add(CurrentFace.X);
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TestMesh.Indices.Add(CurrentFace.Y);
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|
TestMesh.Indices.Add(CurrentFace.Z);
|
|
}
|
|
DebugShapes.Meshes.Add(TestMesh);
|
|
}
|
|
break;
|
|
case EVisualLoggerShapeElement::Segment:
|
|
{
|
|
const float Thickness = float(ElementToDraw->Thicknes);
|
|
const bool bDrawLabel = (ElementToDraw->Description.IsEmpty() == false);
|
|
const FVector* Location = ElementToDraw->Points.GetData();
|
|
const int32 NumPoints = ElementToDraw->Points.Num();
|
|
|
|
for (int32 Index = 0; Index + 1 < NumPoints; Index += 2, Location += 2)
|
|
{
|
|
DebugShapes.Lines.Add(FDebugRenderSceneProxy::FDebugLine(*Location, *(Location + 1), Color, Thickness));
|
|
|
|
if (bDrawLabel)
|
|
{
|
|
const FString PrintString = NumPoints == 2 ? ElementToDraw->Description : FString::Printf(TEXT("%s_%d"), *ElementToDraw->Description, Index / 2);
|
|
DebugShapes.Texts.Add(FDebugRenderSceneProxy::FText3d(PrintString, (*Location + (*(Location + 1) - *Location) / 2), Color));
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case EVisualLoggerShapeElement::Path:
|
|
{
|
|
const float Thickness = float(ElementToDraw->Thicknes);
|
|
FVector Location = ElementToDraw->Points[0];
|
|
for (int32 Index = 1; Index < ElementToDraw->Points.Num(); ++Index)
|
|
{
|
|
const FVector CurrentLocation = ElementToDraw->Points[Index];
|
|
DebugShapes.Lines.Add(FDebugRenderSceneProxy::FDebugLine(Location, CurrentLocation, Color, Thickness));
|
|
Location = CurrentLocation;
|
|
}
|
|
}
|
|
break;
|
|
case EVisualLoggerShapeElement::Box:
|
|
{
|
|
const float Thickness = float(ElementToDraw->Thicknes);
|
|
const bool bDrawLabel = (ElementToDraw->Description.IsEmpty() == false);
|
|
const FVector* BoxExtent = ElementToDraw->Points.GetData();
|
|
const int32 NumPoints = ElementToDraw->Points.Num();
|
|
|
|
for (int32 Index = 0; Index + 1 < NumPoints; Index += 2, BoxExtent += 2)
|
|
{
|
|
const FBox Box = FBox(*BoxExtent, *(BoxExtent + 1));
|
|
DebugShapes.Boxes.Add(FDebugRenderSceneProxy::FDebugBox(Box, Color, FTransform(ElementToDraw->TransformationMatrix)));
|
|
|
|
if (bDrawLabel)
|
|
{
|
|
const FString PrintString = NumPoints == 2 ? ElementToDraw->Description : FString::Printf(TEXT("%s_%d"), *ElementToDraw->Description, Index / 2);
|
|
DebugShapes.Texts.Add(FDebugRenderSceneProxy::FText3d(PrintString, Box.GetCenter(), Color));
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case EVisualLoggerShapeElement::Cone:
|
|
{
|
|
const float Thickness = float(ElementToDraw->Thicknes);
|
|
const bool bDrawLabel = ElementToDraw->Description.IsEmpty() == false;
|
|
for (int32 Index = 0; Index + 2 < ElementToDraw->Points.Num(); Index += 3)
|
|
{
|
|
const FVector Orgin = ElementToDraw->Points[Index];
|
|
const FVector Direction = ElementToDraw->Points[Index + 1].GetSafeNormal();
|
|
const FVector Angles = ElementToDraw->Points[Index + 2];
|
|
const float Length = Angles.X;
|
|
|
|
FVector YAxis, ZAxis;
|
|
Direction.FindBestAxisVectors(YAxis, ZAxis);
|
|
DebugShapes.Cones.Add(FDebugRenderSceneProxy::FCone(FScaleMatrix(FVector(Length)) * FMatrix(Direction, YAxis, ZAxis, Orgin), Angles.Y, Angles.Z, Color));
|
|
|
|
if (bDrawLabel)
|
|
{
|
|
DebugShapes.Texts.Add(FDebugRenderSceneProxy::FText3d(ElementToDraw->Description, Orgin, Color));
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case EVisualLoggerShapeElement::Cylinder:
|
|
{
|
|
const float Thickness = float(ElementToDraw->Thicknes);
|
|
const bool bDrawLabel = ElementToDraw->Description.IsEmpty() == false;
|
|
for (int32 Index = 0; Index + 2 < ElementToDraw->Points.Num(); Index += 3)
|
|
{
|
|
const FVector Start = ElementToDraw->Points[Index];
|
|
const FVector End = ElementToDraw->Points[Index + 1];
|
|
const FVector OtherData = ElementToDraw->Points[Index + 2];
|
|
const float HalfHeight = 0.5f * (End - Start).Size();
|
|
const FVector Center = 0.5f * (Start + End);
|
|
DebugShapes.Cylinders.Add(FDebugRenderSceneProxy::FWireCylinder(Center, OtherData.X, HalfHeight, Color)); // Base parameter is the center of the cylinder
|
|
if (bDrawLabel)
|
|
{
|
|
DebugShapes.Texts.Add(FDebugRenderSceneProxy::FText3d(ElementToDraw->Description, Center, Color));
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case EVisualLoggerShapeElement::Capsule:
|
|
{
|
|
const float Thickness = float(ElementToDraw->Thicknes);
|
|
const bool bDrawLabel = ElementToDraw->Description.IsEmpty() == false;
|
|
for (int32 Index = 0; Index + 2 < ElementToDraw->Points.Num(); Index += 3)
|
|
{
|
|
const FVector Base = ElementToDraw->Points[Index + 0];
|
|
const FVector FirstData = ElementToDraw->Points[Index + 1];
|
|
const FVector SecondData = ElementToDraw->Points[Index + 2];
|
|
const float HalfHeight = FirstData.X;
|
|
const float Radius = FirstData.Y;
|
|
const FQuat Rotation = FQuat(FirstData.Z, SecondData.X, SecondData.Y, SecondData.Z);
|
|
|
|
const FMatrix Axes = FQuatRotationTranslationMatrix(Rotation, FVector::ZeroVector);
|
|
const FVector XAxis = Axes.GetScaledAxis(EAxis::X);
|
|
const FVector YAxis = Axes.GetScaledAxis(EAxis::Y);
|
|
const FVector ZAxis = Axes.GetScaledAxis(EAxis::Z);
|
|
|
|
DebugShapes.Capsules.Add(FDebugRenderSceneProxy::FCapsule(Base, Radius, XAxis, YAxis, ZAxis, HalfHeight, Color));
|
|
if (bDrawLabel)
|
|
{
|
|
DebugShapes.Texts.Add(FDebugRenderSceneProxy::FText3d(ElementToDraw->Description, Base + HalfHeight * FVector::UpVector, Color));
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case EVisualLoggerShapeElement::NavAreaMesh:
|
|
{
|
|
if (ElementToDraw->Points.Num() == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
struct FHeaderData
|
|
{
|
|
float MinZ, MaxZ;
|
|
FHeaderData(const FVector& InVector) : MinZ(InVector.X), MaxZ(InVector.Y) {}
|
|
};
|
|
const FHeaderData HeaderData(ElementToDraw->Points[0]);
|
|
|
|
TArray<FVector> AreaMeshPoints = ElementToDraw->Points;
|
|
AreaMeshPoints.RemoveAt(0, 1, false);
|
|
AreaMeshPoints.Add(ElementToDraw->Points[1]);
|
|
TArray<FVector> Vertices;
|
|
TNavStatArray<FVector> Faces;
|
|
int32 CurrentIndex = 0;
|
|
FDebugRenderSceneProxy::FMesh TestMesh;
|
|
TestMesh.Color = ElementToDraw->GetFColor();
|
|
|
|
for (int32 PointIndex = 0; PointIndex < AreaMeshPoints.Num() - 1; PointIndex++)
|
|
{
|
|
FVector Point = AreaMeshPoints[PointIndex];
|
|
FVector NextPoint = AreaMeshPoints[PointIndex + 1];
|
|
|
|
FVector P1(Point.X, Point.Y, HeaderData.MinZ);
|
|
FVector P2(Point.X, Point.Y, HeaderData.MaxZ);
|
|
FVector P3(NextPoint.X, NextPoint.Y, HeaderData.MinZ);
|
|
FVector P4(NextPoint.X, NextPoint.Y, HeaderData.MaxZ);
|
|
|
|
TestMesh.Vertices.Add(P1); TestMesh.Vertices.Add(P2); TestMesh.Vertices.Add(P3);
|
|
TestMesh.Indices.Add(CurrentIndex + 0);
|
|
TestMesh.Indices.Add(CurrentIndex + 1);
|
|
TestMesh.Indices.Add(CurrentIndex + 2);
|
|
CurrentIndex += 3;
|
|
TestMesh.Vertices.Add(P3); TestMesh.Vertices.Add(P2); TestMesh.Vertices.Add(P4);
|
|
TestMesh.Indices.Add(CurrentIndex + 0);
|
|
TestMesh.Indices.Add(CurrentIndex + 1);
|
|
TestMesh.Indices.Add(CurrentIndex + 2);
|
|
CurrentIndex += 3;
|
|
}
|
|
DebugShapes.Meshes.Add(TestMesh);
|
|
|
|
{
|
|
FDebugRenderSceneProxy::FMesh PolygonMesh;
|
|
FVisualLogShapeElement PolygonToDraw(EVisualLoggerShapeElement::Polygon);
|
|
PolygonToDraw.SetColor(ElementToDraw->GetFColor());
|
|
PolygonToDraw.Points.Reserve(AreaMeshPoints.Num());
|
|
PolygonToDraw.Points = AreaMeshPoints;
|
|
GetPolygonMesh(&PolygonToDraw, PolygonMesh, FVector(0, 0, HeaderData.MaxZ));
|
|
DebugShapes.Meshes.Add(PolygonMesh);
|
|
}
|
|
|
|
for (int32 VIdx = 0; VIdx < AreaMeshPoints.Num(); VIdx++)
|
|
{
|
|
DebugShapes.Lines.Add(FDebugRenderSceneProxy::FDebugLine(
|
|
AreaMeshPoints[VIdx] + FVector(0, 0, HeaderData.MaxZ),
|
|
AreaMeshPoints[(VIdx + 1) % AreaMeshPoints.Num()] + FVector(0, 0, HeaderData.MaxZ),
|
|
ElementToDraw->GetFColor(),
|
|
2)
|
|
);
|
|
}
|
|
|
|
}
|
|
break;
|
|
|
|
case EVisualLoggerShapeElement::Arrow:
|
|
{
|
|
const bool bDrawLabel = (ElementToDraw->Description.IsEmpty() == false);
|
|
const FVector* Location = ElementToDraw->Points.GetData();
|
|
const int32 NumPoints = ElementToDraw->Points.Num();
|
|
|
|
for (int32 Index = 0; Index + 1 < NumPoints; Index += 2, Location += 2)
|
|
{
|
|
DebugShapes.Arrows.Add(FDebugRenderSceneProxy::FArrowLine(*Location, *(Location + 1), Color));
|
|
|
|
if (bDrawLabel)
|
|
{
|
|
const FString PrintString = NumPoints == 2 ? ElementToDraw->Description : FString::Printf(TEXT("%s_%d"), *ElementToDraw->Description, Index / 2);
|
|
DebugShapes.Texts.Add(FDebugRenderSceneProxy::FText3d(PrintString, (*Location + (*(Location + 1) - *Location) / 2), Color));
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|