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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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80cfce3294817040d6a4eabd457b7bf072c61cd8
UnrealEngineUWP/Engine/Source/Developer/Windows
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ben marsh 399b29d01c LiveCoding: Fix unnecessary newlines on log messages.
#jira

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5492012 via CL 5492936 via CL 5492937
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5510640 by ben marsh in Dev-Build branch]
2019-03-22 17:30:01 -04:00
..
LiveCoding
LiveCoding: Fix unnecessary newlines on log messages.
2019-03-22 17:30:01 -04:00
LiveCodingServer
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-19 14:39:34 -04:00
ShaderFormatD3D
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-03-18 16:38:36 -04:00
WindowsClientTargetPlatform
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsNoEditorTargetPlatform
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsPlatformEditor
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsServerTargetPlatform
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsTargetPlatform
Added support for per-platform mapping from chunkid to pakchunk index. Part 1
2019-03-22 17:01:45 -04:00
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