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izzy
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UnrealEngineUWP
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80a4dcfb0d3ffdbca83055cdc64df8225f3c1710
UnrealEngineUWP
/
Engine
/
Plugins
/
Experimental
/
MeshModelingToolset
/
Source
/
ModelingOperators
History
Ryan Schmidt
80a4dcfb0d
GeometryProcessing: add basic ImageInfilling implementation and World-Position-Based Color/Normal Bakers
...
#rb none #rnx #jira none [CL 16157857 by Ryan Schmidt in ue5-main branch]
2021-04-29 11:43:08 -04:00
..
Private
Don't use the sharp normal setting when computing new normals for simplified meshes on the voxel op (tends to give confusing normal seams)
2021-04-16 12:37:16 -04:00
Public
GeometryProcessing: add basic ImageInfilling implementation and World-Position-Based Color/Normal Bakers
2021-04-29 11:43:08 -04:00
ModelingOperators.Build.cs
GeometryProcessing and MeshModelingToolset: remove UE4 comment/enum references
2021-03-23 21:26:05 -04:00