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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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80a4dcfb0d3ffdbca83055cdc64df8225f3c1710
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingOperators
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Ryan Schmidt 80a4dcfb0d GeometryProcessing: add basic ImageInfilling implementation and World-Position-Based Color/Normal Bakers
#rb none
#rnx
#jira none

[CL 16157857 by Ryan Schmidt in ue5-main branch]
2021-04-29 11:43:08 -04:00
..
Private
Don't use the sharp normal setting when computing new normals for simplified meshes on the voxel op (tends to give confusing normal seams)
2021-04-16 12:37:16 -04:00
Public
GeometryProcessing: add basic ImageInfilling implementation and World-Position-Based Color/Normal Bakers
2021-04-29 11:43:08 -04:00
ModelingOperators.Build.cs
GeometryProcessing and MeshModelingToolset: remove UE4 comment/enum references
2021-03-23 21:26:05 -04:00
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