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The PS4 standard C++ library uses an atexit() style call to register destructors of thread-local objects. The implementation takes a lock. This can easily deadlock if memory tracing is enabled as memory tracing will trace when allocating unrelated TLS-related memory. This change uses an alternative scheme to get a notification when a thread terminates. #jira UE-163770 #rb im #rnx #preflight 632ab930f45b523a6345570a [CL 22112957 by martin ridgers in ue5-main branch]