Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Private/SceneQueryChaosImp.h
Benn Gallagher 8757cb3641 Physics interface cleanup.
* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros

#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e

[CL 20450744 by Benn Gallagher in ue5-main branch]
2022-06-01 06:59:18 -04:00

21 lines
808 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
inline bool LowLevelRaycastImp(const FVector& Start, const FVector& Dir, float DeltaMag, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, EHitFlags OutputFlags, FHitRaycast& Hit)
{
//TODO_SQ_IMPLEMENTATION
return false;
}
inline bool LowLevelSweepImp(const FTransform& StartTM, const FVector& Dir, float DeltaMag, const FPhysicsGeometry& SweepGeom, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, EHitFlags OutputFlags, FHitSweep& Hit)
{
//TODO_SQ_IMPLEMENTATION
return false;
}
inline bool LowLevelOverlapImp(const FTransform& GeomPose, const FPhysicsGeometry& OverlapGeom, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, FHitOverlap& Overlap)
{
//TODO_SQ_IMPLEMENTATION
return false;
}