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* Removed deprecated or dead code paths * Simplified build system setup for physics support * Deprecated build system flags and unsupported macros #jira none #rb Chris.Caulfield, Kriss.Gossart #preflight 62963ec0fe779f23c8ea0c5e [CL 20450744 by Benn Gallagher in ue5-main branch]
21 lines
808 B
C
21 lines
808 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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inline bool LowLevelRaycastImp(const FVector& Start, const FVector& Dir, float DeltaMag, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, EHitFlags OutputFlags, FHitRaycast& Hit)
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{
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//TODO_SQ_IMPLEMENTATION
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return false;
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}
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inline bool LowLevelSweepImp(const FTransform& StartTM, const FVector& Dir, float DeltaMag, const FPhysicsGeometry& SweepGeom, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, EHitFlags OutputFlags, FHitSweep& Hit)
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{
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//TODO_SQ_IMPLEMENTATION
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return false;
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}
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inline bool LowLevelOverlapImp(const FTransform& GeomPose, const FPhysicsGeometry& OverlapGeom, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, FHitOverlap& Overlap)
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{
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//TODO_SQ_IMPLEMENTATION
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return false;
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} |