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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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809dbae76c85701ac5cd2fb2313300ddb751f233
UnrealEngineUWP/Engine/Source/Runtime/Launch
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chris constantinescu f91259b56a InitializeAfterProjectFilePath must be called for the entire hierarchy of platform files starting with FPlatformFileManager:Get().GetPlatformFile()
#rb Josh.Adams
#preflight 632a027b6919ce39987ff186

[CL 22111880 by chris constantinescu in ue5-main branch]
2022-09-21 09:39:51 -04:00
..
Private
InitializeAfterProjectFilePath must be called for the entire hierarchy of platform files starting with FPlatformFileManager:Get().GetPlatformFile()
2022-09-21 09:39:51 -04:00
Public
Undoing the change to use the shortened #include path for this file because it is in a public header.
2022-09-09 13:19:19 -04:00
Resources
Set engine version to 5.2.0
2022-09-07 16:36:52 -04:00
Launch.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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