Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/Animation/DynamicPlayRate/DynamicPlayRate.Build.cs
2022-09-08 21:44:02 -04:00

20 lines
347 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DynamicPlayRate : ModuleRules
{
public DynamicPlayRate(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"AnimGraphRuntime"
}
);
}
}