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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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809dbae76c85701ac5cd2fb2313300ddb751f233
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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CarlMagnus Nordin df930de60e ZenLoader in editor: Remove garbage objects from linker export tables when notifying unreachable objects so that we don't end up with garbage objects in the import store
#rb pj.kack
#preflight 632ae9b19840225da2c50cc1

[CL 22109845 by CarlMagnus Nordin in ue5-main branch]
2022-09-21 06:47:50 -04:00
..
AssetRegistry
Fix static analysis errors in unit test.
2022-09-14 15:04:46 -04:00
Blueprint
Small cleanup of dead code in blueprint support
2022-09-15 20:36:36 -04:00
Internationalization
Deprecating ANY_PACKAGE.
2022-06-01 03:46:59 -04:00
Misc
Removing FNames containing asset paths (/Path/To/Package.AssetName) or subobject paths (/Path/To/Package.AssetName:Inner).
2022-09-06 15:02:43 -04:00
Serialization
ZenLoader in editor: Remove garbage objects from linker export tables when notifying unreachable objects so that we don't end up with garbage objects in the import store
2022-09-21 06:47:50 -04:00
Templates
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Tests/Serialization
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UObject
Added FCoreUObjectDelegates::OnPostInitSparseClassData, to allow extra initialization of sparse class data outside of the struct itself
2022-09-20 23:57:13 -04:00
CoreUObjectPrivatePCH.h
Removed redundant private include paths from build.cs files.
2022-09-09 00:53:22 -04:00
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