Files
UnrealEngineUWP/Engine/Source/Editor/StatusBar/StatusBar.Build.cs
lina lam 82ae71bfdd [Backout] - CL20985288
#fyi aurel.cordonnier
#rb marc.audy
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL20972352
#fyi lina.lam
Original CL Desc
-----------------------------------------------------------------
Added a new function FocusOutputLog that determines whether to open an output log tab or output log drawer. Fixed focus issue that made drawers close immediately when focus change is window activated.

#jira UE-130893 - Selecting "Show Output Log" in packaging toasts opens a standalone Output Log instead of the Output Log drawer on the Status Bar
#preflight 62c5e139b47aed4cf11621fc
#rb editor-ux

[CL 21041671 by lina lam in ue5-main branch]
2022-07-11 12:04:12 -04:00

46 lines
834 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StatusBar : ModuleRules
{
public StatusBar(ReadOnlyTargetRules Target)
: base(Target)
{
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorFramework",
"EditorStyle",
"EditorSubsystem",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"InputCore",
"EditorFramework",
"SourceControlWindows",
"ToolMenus",
"ToolWidgets",
"UnrealEd",
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"OutputLog",
"ContentBrowser",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
"OutputLog",
"ContentBrowser",
});
}
}