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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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809dbae76c85701ac5cd2fb2313300ddb751f233
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private
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Yuriy ODonnell 7e99cc870a ShaderMinifier - Ignore known resource types when looking for potential identifier names. Also add inclusion reason tracking for global variables.
#rb Jason.Nadro
#preflight 6322645eb602881e8e54709f

[CL 22029907 by Yuriy ODonnell in ue5-main branch]
2022-09-15 11:33:09 -04:00
..
DXCWrapper.cpp
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HlslAST.cpp
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HlslAST.h
Pass 1 on Developer include fixes:
2022-09-11 18:32:18 -04:00
HlslccHeaderWriter.cpp
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HlslExpressionParser.inl
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HlslLexer.cpp
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HlslLexer.h
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HlslParser.cpp
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HlslParser.h
Pass 1 on Developer include fixes:
2022-09-11 18:32:18 -04:00
HlslUtils.cpp
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HlslUtils.h
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ShaderCompilerCommon.cpp
Move duplicated implementations of ParseRayTracingEntryPoint() to ShaderCommon module
2022-09-08 15:20:52 -04:00
ShaderConductorContext.cpp
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ShaderMinifier.cpp
ShaderMinifier - Ignore known resource types when looking for potential identifier names. Also add inclusion reason tracking for global variables.
2022-09-15 11:33:09 -04:00
ShaderParameterParser.cpp
Reworking the parameter rewrite code to do automatic bindless
2022-07-15 12:25:44 -04:00
SpirvCommon.cpp
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SpirvReflectCommon.cpp
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