Files
UnrealEngineUWP/Engine/Plugins/Runtime/SoundUtilities/SoundUtilities.uplugin
T
ben zeigler 2b1d13c755 Move some gameplay plugins with blueprint hooks to initialize in PreDefault so they are ready for early blueprint loads
#jira UE-158125
#preflight 62d095a6e468fcfd0b3e4817
#rb david.garza

[CL 21100869 by ben zeigler in ue5-main branch]
2022-07-14 18:47:13 -04:00

30 lines
657 B
Plaintext

{
"FileVersion" : 3,
"Version" : 1,
"VersionName" : "1.0",
"FriendlyName" : "Sound Utilities",
"Description" : "A variety of BP functions, objects, and utilities for audio.",
"Category" : "Audio",
"CreatedBy" : "Epic Games, Inc.",
"CreatedByURL" : "http://epicgames.com",
"DocsURL" : "",
"MarketplaceURL" : "",
"SupportURL" : "",
"EnabledByDefault" : false,
"CanContainContent" : true,
"IsBetaVersion" : true,
"Installed" : false,
"Modules" :
[
{
"Name" : "SoundUtilities",
"Type" : "Runtime",
"LoadingPhase" : "PreDefault"
},
{
"Name" : "SoundUtilitiesEditor",
"Type" : "Editor",
"LoadingPhase" : "Default"
}
]
}