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* Added optional config that will prevent Actors from replicating if they are not BeginPlay yet.
* Enabled via net.ReplicateOnlyBeginPlay
* The only exception is if a RPC is called on an actor before BeginPlay and opens the ActorChannel
* When opening the channel to send the RPC, we need to serialize the actor to open the channel correctly.
* Even if the actor is not begin play we will set up his components for replication and serialize him anyway.
* Note that sending rpcs this early is not recommened if the BeginPlay on the authority sets replicated variables that the client needs in his BeginPlay too.
# Defaults to true in FortniteGame
#jira UE-160463, FORT-499928
#rb Brian.Bekich
[CL 21500389 by louisphilippe seguin in ue5-main branch]