Files
UnrealEngineUWP/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
ben zeigler 2b1d13c755 Move some gameplay plugins with blueprint hooks to initialize in PreDefault so they are ready for early blueprint loads
#jira UE-158125
#preflight 62d095a6e468fcfd0b3e4817
#rb david.garza

[CL 21100869 by ben zeigler in ue5-main branch]
2022-07-14 18:47:13 -04:00

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768 B
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{
"FileVersion" : 3,
"Version" : 1,
"VersionName" : "1.0",
"FriendlyName" : "Procedural Mesh Component",
"Description" : "A renderable component and library of utilities for creating and modifying mesh geometry procedurally.",
"Category" : "Rendering",
"CreatedBy" : "Epic Games, Inc.",
"CreatedByURL" : "http://epicgames.com",
"DocsURL" : "",
"MarketplaceURL" : "",
"SupportURL" : "",
"EnabledByDefault" : true,
"CanContainContent" : false,
"IsBetaVersion" : false,
"Installed" : false,
"Modules" :
[
{
"Name" : "ProceduralMeshComponent",
"Type" : "Runtime",
"LoadingPhase" : "PreDefault",
"PlatformDenyList" :
[
]
},
{
"Name" : "ProceduralMeshComponentEditor",
"Type" : "Editor",
"LoadingPhase" : "Default"
}
]
}