Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Public/MVVMBlueprintView.h
Patrick Boutot deb4338cda MVVM: Compile complex conversion functon and execute them as a regular binding.
#rb sebastian.nordgren
#prefligh 63062f5c5366f61a42bced80

[CL 21544671 by Patrick Boutot in ue5-main branch]
2022-08-24 13:14:51 -04:00

90 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "View/MVVMView.h"
#include "MVVMBlueprintViewBinding.h"
#include "MVVMBlueprintViewModelContext.h"
#include "MVVMBlueprintView.generated.h"
class UWidget;
class UWidgetBlueprint;
/**
*
*/
UCLASS(Within=MVVMWidgetBlueprintExtension_View)
class MODELVIEWVIEWMODELBLUEPRINT_API UMVVMBlueprintView : public UObject
{
GENERATED_BODY()
public:
FMVVMBlueprintViewModelContext* FindViewModel(FGuid ViewModelId);
const FMVVMBlueprintViewModelContext* FindViewModel(FGuid ViewModelId) const;
const FMVVMBlueprintViewModelContext* FindViewModel(FName ViewModelName) const;
void AddViewModel(const FMVVMBlueprintViewModelContext& NewContext);
bool RemoveViewModel(FGuid ViewModelId);
int32 RemoveViewModels(const TArrayView<FGuid> ViewModelIds);
bool RenameViewModel(FName OldViewModelName, FName NewViewModelName);
void SetViewModels(const TArray<FMVVMBlueprintViewModelContext>& ViewModelContexts);
const TArrayView<const FMVVMBlueprintViewModelContext> GetViewModels() const
{
return AvailableViewModels;
}
const FMVVMBlueprintViewBinding* FindBinding(const UWidget* Widget, const FProperty* Property) const;
FMVVMBlueprintViewBinding* FindBinding(const UWidget* Widget, const FProperty* Property);
void RemoveBinding(const FMVVMBlueprintViewBinding* Binding);
void RemoveBindingAt(int32 Index);
FMVVMBlueprintViewBinding& AddBinding(const UWidget* Widget, const FProperty* Property);
FMVVMBlueprintViewBinding& AddDefaultBinding();
int32 GetNumBindings() const
{
return Bindings.Num();
}
FMVVMBlueprintViewBinding* GetBindingAt(int32 Index);
const FMVVMBlueprintViewBinding* GetBindingAt(int32 Index) const;
TArrayView<FMVVMBlueprintViewBinding> GetBindings()
{
return Bindings;
}
const TArrayView<const FMVVMBlueprintViewBinding> GetBindings() const
{
return Bindings;
}
#if WITH_EDITOR
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
virtual void PostEditChangeChainProperty(FPropertyChangedChainEvent& PropertyChainEvent) override;
void WidgetRenamed(FName OldObjectName, FName NewObjectName);
#endif
DECLARE_EVENT(UMVVMBlueprintView, FOnBindingsUpdated);
FOnBindingsUpdated OnBindingsUpdated;
DECLARE_EVENT(UMVVMBlueprintView, FOnViewModelsUpdated);
FOnViewModelsUpdated OnViewModelsUpdated;
// Use during compilation to clean the automatically generated graph.
UPROPERTY(Transient)
TArray<TObjectPtr<UEdGraph>> TemporaryGraph;
private:
UPROPERTY(EditAnywhere, Category = "MVVM")
TArray<FMVVMBlueprintViewBinding> Bindings;
UPROPERTY(EditAnywhere, Category = "MVVM")
TArray<FMVVMBlueprintViewModelContext> AvailableViewModels;
};