Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private
rob gay 31435d69a5 Fix bug with synchronization not being completed prior to validation for referenced MetaSound graphs
TLBSRA (Too long but still read anyway)
This was due to validation moving to recursive behavior but sync not to support bubbling up referenced errors/warnings in 5.1.  This resulted in missing members after interface transforms are applied and potentially hitting ensures in validation.
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But wait there's more!!! Synchronization on tick is now more efficient as it doesn't attempt to resynchronize/validate references already synchronized/validated in prior pass in same frame due to referencing graph needing to sync

#rb helen.yang
#rnx
#jira UE-162586
#preflight 63223e6c29254beccbf06119

[CL 22019580 by rob gay in ue5-main branch]
2022-09-14 18:49:46 -04:00
..
2022-08-19 12:14:31 -04:00
2022-08-19 12:14:31 -04:00
2022-08-19 12:14:31 -04:00