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GeometryScript: add ApplyMeshPolygroupBevel operation #rb none #rnx #jira none #preflight 618434449249220001a944df #ROBOMERGE-AUTHOR: ryan.schmidt #ROBOMERGE-SOURCE: CL 18065452 in //UE5/Release-5.0/... via CL 18065478 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v889-18060218) #ROBOMERGE[STARSHIP]: UE5-Main [CL 18065511 by ryan schmidt in ue5-release-engine-test branch]
25 lines
484 B
C++
25 lines
484 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MathUtil.h"
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#include "VectorTypes.h"
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#include "IntVectorTypes.h"
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#include "GeometryTypes.h"
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#include "DynamicMesh/DynamicMeshAttributeSet.h"
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class FProgressCancel;
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namespace UE
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{
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namespace Geometry
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{
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DYNAMICMESH_API void ComputeArbitraryTrianglePatchUVs(
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FDynamicMesh3& Mesh,
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FDynamicMeshUVOverlay& UVOverlay,
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const TArray<int32>& TriangleSet );
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} // end namespace UE::Geometry
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} // end namespace UE
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