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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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809dbae76c85701ac5cd2fb2313300ddb751f233
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/ShapeApproximation
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Jimmy Andrews 3f0fdaddb4 When applying MeshTransforms' transform and transforminverse, generally pass bReverseOrientationIfNeeded=true
(+ for code that was passing false then manually applying the same logic, remove the extra reverse orientation logic)

#rb david.hill
#preflight 630d245fe352708d44f9e007

[CL 21706500 by Jimmy Andrews in ue5-main branch]
2022-08-30 14:40:56 -04:00
..
MeshSimpleShapeApproximation.cpp
GeometryScript: add support for input selection to ComputeMeshConvexHull. Add ComputeMeshConvexDecomposition that exposes new FConvexDecomposition3 algorithm, via FMeshSimpleShapeApproximation
2022-08-19 15:04:19 -04:00
ShapeDetection3.cpp
GeometryProcessing: ShapeApproximation, fixing implicit type conversion warnings.
2022-06-30 14:54:23 -04:00
SimpleShapeSet3.cpp
When applying MeshTransforms' transform and transforminverse, generally pass bReverseOrientationIfNeeded=true
2022-08-30 14:40:56 -04:00
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