Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheSequencer/Public/GeometryCacheSequencerModule.h
anousack kitisa cd5b2910c4 Added LLM tags for GeometryCache and Alembic allocations.
#jira UE-152476
#rb Johan.Duparc
#preflight 631a3c98ec45fbf3d73e8198

[CL 21921658 by anousack kitisa in ue5-main branch]
2022-09-09 11:36:22 -04:00

42 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GeometryCacheModule.h"
#include "GeometryCacheTrackEditor.h"
#include "ISequencerModule.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
/**
* The public interface to this module
*/
class FGeometryCacheSequencerModule : public IModuleInterface
{
public:
virtual void StartupModule() override
{
LLM_SCOPE_BYTAG(GeometryCache);
ISequencerModule& SequencerModule = FModuleManager::Get().LoadModuleChecked<ISequencerModule>("Sequencer");
TrackEditorBindingHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FGeometryCacheTrackEditor::CreateTrackEditor));
}
virtual void ShutdownModule() override
{
ISequencerModule* SequencerModulePtr = FModuleManager::Get().GetModulePtr<ISequencerModule>("Sequencer");
if (SequencerModulePtr)
{
SequencerModulePtr->UnRegisterTrackEditor(TrackEditorBindingHandle);
}
}
FDelegateHandle TrackEditorBindingHandle;
};