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#jira UETOOL-4055 #rb none #preflight 61f17bd8be0f0e0a6234afb2 #ROBOMERGE-AUTHOR: anousack.kitisa #ROBOMERGE-SOURCE: CL 18737179 in //UE5/Release-5.0/... via CL 18737385 via CL 18738249 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18738699 by anousack kitisa in ue5-main branch]
18 lines
562 B
C++
18 lines
562 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ComponentAssetBroker.h"
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/** AssetBroker class for GeometryCache assets*/
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class FGeometryCacheAssetBroker : public IComponentAssetBroker
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{
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public:
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// Begin IComponentAssetBroker Implementation
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UClass* GetSupportedAssetClass() override;
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virtual bool AssignAssetToComponent(UActorComponent* InComponent, UObject* InAsset) override;
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virtual UObject* GetAssetFromComponent(UActorComponent* InComponent) override;
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// End IComponentAssetBroker Implementation
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};
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