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UnrealEngineUWP
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809dbae76c85701ac5cd2fb2313300ddb751f233
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GameplayBehaviorSmartObjects
History
Mieszko Zielinski
1ffd781666
Changed when BTTask's EQSRequestID is cleared to make sure we don't erronously report it not being reset if the "use SO task" fails instantly
...
#rb trivial #preflight skip [CL 22072083 by Mieszko Zielinski in ue5-main branch]
2022-09-19 04:53:31 -04:00
..
Config
Extended AITask_UseGameplayBehaviorSmartObject with more precise finish delegates allowing users to react to movement failures
2022-09-02 02:55:23 -04:00
Source
/GameplayBehaviorSmartObjectsModule
Changed when BTTask's EQSRequestID is cleared to make sure we don't erronously report it not being reset if the "use SO task" fails instantly
2022-09-19 04:53:31 -04:00
GameplayBehaviorSmartObjects.uplugin
Move some gameplay plugins with blueprint hooks to initialize in PreDefault so they are ready for early blueprint loads
2022-07-14 18:47:13 -04:00