Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/RenderCore.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

27 lines
713 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RenderCore : ModuleRules
{
public RenderCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "RHI" });
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("TargetPlatform");
}
else
{
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
}
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RHI", "ApplicationCore" });
PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache" });
}
}