Files
UnrealEngineUWP/Engine/Source/Runtime/PreLoadScreen/PreLoadScreen.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

45 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PreLoadScreen : ModuleRules
{
public PreLoadScreen(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/PreLoadScreen/Public");
PrivateIncludePaths.Add("Runtime/PreLoadScreen/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Engine",
"ApplicationCore"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"InputCore",
"RenderCore",
"CoreUObject",
"RHI",
"Slate",
"SlateCore",
"BuildPatchServices",
"Projects"
}
);
//Need to make sure Android has Launch module so it can find and process AndroidEventManager events
if (Target.Platform == UnrealTargetPlatform.Android)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Launch"
}
);
}
}
}